A common refrain I hear is “I have no clue what is happening, but the game is fun”. Did Japanese game writers just drink massive amounts and throw shit at the wall? :D
I don’t think there’s a single JRPG that I can remember the actual plot except the general gist.
Or is there some strange cultural reason these games had labyrinthe writing and just strange plots?
Maybe a JRPG historian can shed some light on this?


I haven’t played it but have read that it has a lot of dialogue but is very messy.
I might give the series a try at some stage.
Just don’t go in expecting PS1 Squaresoft. Wild Arms 1 predates FF7 and looks and feels like an evolution of Super Nintendo RPGs
I play everything from famicom onwards so I tend to keep expectations in check. I will give most a try if the battle system is fun.
Breath of Fire was disappointing and I know the 2nd game has a lacklustre translation so I’ve known even the bigger developers can put out games that are average at best for the time.