• chemical_cutthroat@lemmy.world
    link
    fedilink
    English
    arrow-up
    79
    ·
    14 hours ago

    It only costs $100 to list your own game on Steam, and that money is refunded if you make $1000. That’s all there is. The rest is up to the dev or the publisher. That barrier to entry is absurdly low. If a game isn’t making sales, it’s not Steams fault, it’s advertising. ANYONE can list games, which means there is a lot of chaff on the market. What do you want them to do? Increase the listing price so that trash games don’t get listed as often? Then you cut out the good indie dev, too. Game dev is only half the battle. You still have to reach your market once you post your game.

    Steam allows you to buy from whomever. Want to support an indie dev on their first title? Go for it. Steam won’t stop you. You can be the change you want to see in the world.

    • Natanael@infosec.pub
      link
      fedilink
      English
      arrow-up
      1
      ·
      28 minutes ago

      As always, discoverability could be better. But mostly that’s discoverability of recommendations and a smarter system for suggesting new games that would make a difference IMHO. Valve certainly isn’t the worst at finding things you like, although their search is a bit clunky

    • otacon239@lemmy.world
      link
      fedilink
      English
      arrow-up
      42
      ·
      14 hours ago

      Yep. You either allow the garbage or block the upcoming indie dev. One person’s trash is another person’s Power Washer Simulator 2024.

    • SchmidtGenetics@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      13 hours ago

      Weirdly, other stores get bashed for this for allowing “shovelware” type games like this. Why does valve get the pass?

      • Skyrmir@lemmy.world
        link
        fedilink
        English
        arrow-up
        17
        ·
        12 hours ago

        Probably because the algorithm steam uses to promote games doesn’t throw the crap stuff on the front page most of the time. So no one feels like they’re paging through tons of spam to find the game they’re looking for.

        The flip side is that means if you’re new, and write a good game, you better advertise it yourself, or it will die in obscurity.

      • Poopfeast420@lemmy.zip
        link
        fedilink
        English
        arrow-up
        12
        ·
        13 hours ago

        These things regularly come up, and people complain about the obvious garbage, that constantly fill their store pages (which doesn’t really happen to me).

      • warm@kbin.earth
        link
        fedilink
        arrow-up
        2
        ·
        12 hours ago

        They dont get a pass and they should absolutely be moderating it better.

    • artyom@piefed.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      13 hours ago

      Steam could invest more time curating and promoting indie content instead of the same games over and over and over. I can’t remember the last time I opened the Store and saw a new game I hadn’t heard of before.

      • chemical_cutthroat@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        ·
        edit-2
        12 hours ago

        First off, that comes off as racist. Selling camels invokes the orientalist caricature of the people of the middle east. At best you sound like an edgy Twitch streamer. At worst you sound like a bigot. Neither of those is a good look.

        Secondly, sure, I’ll admit that it’s not a great deal for people in poorer countries. Steam isn’t a public utility, though. You can post to itch.io for free, and there is a MASSIVE userbase there. Get that $100 there and then bring it to Steam. That isn’t a big ask. Is it another barrier to entry for someone from a poorer country? Yes, and that’s unfortunate. However, it’s not a high bar to clear. If you get popular on itch.io, Steam is a natural progression. And, again, that $100 is more like a deposit than a cost. It comes back after you make $1000 on the game. After that, it’s free to host that game. And with it, you get discussion channels, social channels, the Steam Workshop integration, multiplayer hosting, and a ton of other benefits. Steam isn’t the enemy you seem to want to make it out to be.

        However, all of this is predicated on something that we haven’t talked about. Right now, the US has sanctions against Iran. So, no matter what, Steam is legally barred from servicing Iranian accounts. However, this itch.io to Steam pipeline still does work in other countries without sanctions. Places like Brazil, India, and the Philippines are able to do things like this without an issue. I’ll reiterate, it’s not great that there’s an extra step. Still, the extra step isn’t a huge one, and if anything, it can help by growing a base on itch.io for free and then bringing that passion over to Steam. There are plenty of games that have famously made that jump and come out better for it.

        • ルルㇲ@retrofed.comOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 hours ago

          That barrier to entry is absurdly low. If a game isn’t making sales, it’s not Steams fault, it’s advertising. ANYONE can list games, which means there is a lot of chaff on the market.

          I’ll admit that it’s not a great deal for people in poorer countries. Steam isn’t a public utility, though. You can post to itch.io for free, and there is a MASSIVE userbase there

          Glad you admitted your mistake.

          • chemical_cutthroat@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            9 hours ago

            Yep. Conceding the weak part of your own argument so it can’t be used against you is a basic rhetorical move. You reaching for one liners instead of a rebuttal tells me it worked. I learned that from 8 Mile.

            • ルルㇲ@retrofed.comOP
              link
              fedilink
              English
              arrow-up
              1
              ·
              8 hours ago

              I asked a critical question. If you react this poorly to criticism, I am not the one reaching for “lines” on a billion dollar empire.

              Now, why don’t you help those indies up, instead of salting your ego on threadiverse?

              • chemical_cutthroat@lemmy.world
                link
                fedilink
                English
                arrow-up
                2
                ·
                8 hours ago

                You didn’t ask a critical question, you gave me a snide remark. When you asked a critical question before, I gave you a very serious and honest answer.

                And as far as helping the indies up… do you want to see my Steam Library? I’m just shy of 1900 games at this point, and a large portion of which is made up of indie games. I’m actually working on starting a YouTube channel where I play those indie games and show them on a platform where they don’t have a lot of representation, and they won’t have to pay me to play them, nor will I accept free games. I buy, and then I play, so I have skin in the game, just like the average gamer. That’s how I’m helping them up.

                What are you doing to help, instead of stroking your ego on the threadiverse?

                  • chemical_cutthroat@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    2
                    ·
                    8 hours ago

                    Peertube has a much smaller base, but I can upload to both, so that’s fine. And as far as compiling a list of open source games, it’s not a bad thing. I think it’s a great idea, actually. However, it’s doing nothing to bring revenue to indie devs…

      • KoboldCoterie@pawb.social
        link
        fedilink
        English
        arrow-up
        10
        ·
        13 hours ago

        On the other hand, how many USD sales does it take to buy those camels back? The $100 isn’t localized, but neither is revenue… If affording the $100 is really an issue, and you have a game that will sell, you could start a Kickstarter for $150 to cover the submission cost and likely have no trouble getting the funds, no?