Their analysis comes with the usual Steam research caveat: Valve doesn’t publish revenue figures, so they’re instead reverse-engineered using user reviews as a base that’s then multiplied to estimate sales.
I didn’t know how unreliable and bad the usual Steam research was. I always thought there must be a bit more sophisticated method of estimating.
I pressume is bigger, ’cause there’s rather more private accounts, accounts that don’t make reviews, resellers, keys takedowns, gift card trading, etc…
Also, the more controversal and problematic a game is, the more reviews will be posted to inform others or to let out frustrations. Therefore some games or type of games will just get more reviews, which does not reflect the real number of sold games or generated money. So its not just about higher or lower numbers, the method of estimation is deeply flawed.
I didn’t know how unreliable and bad the usual Steam research was. I always thought there must be a bit more sophisticated method of estimating.
I pressume is bigger, ’cause there’s rather more private accounts, accounts that don’t make reviews, resellers, keys takedowns, gift card trading, etc…
Also, the more controversal and problematic a game is, the more reviews will be posted to inform others or to let out frustrations. Therefore some games or type of games will just get more reviews, which does not reflect the real number of sold games or generated money. So its not just about higher or lower numbers, the method of estimation is deeply flawed.