Asked “sell me on your favorite game” to a group of friends, they said it made for a great discussion, so maybe copying it to here might make a nice discussion too.

  • altkey (he\him)@lemmy.dbzer0.com
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    15 hours ago

    For new players:

    1. It’s not hard and it’s safe to pick whatever you want. Some games can fuck you up or limit you based on mistakes at DND-alike character creation, but there you just choose some weapon type, e.g. long blades as your primary skill, and you are good to go - and can skill up on everything else later, or conpensate it elsehow as you go.
    2. This game reeks of exploits. Everything, inculding slowness of going A-to-B, can be circumvented by spells, teleports, insect taxis or other game mechanic. Once you feel some aspect of it can be done better, usually there’s a way to optimize it, and it doesn’t hold your hand at it.
    3. OpenMW is the better way to play it today. It doesn’t change the vanilla experience at all, just makes it less buggy at times and supports Linux at modern resolutions without a question. I played it since it became viable and I had no problems like in the OG game.

    1. If you get cursed to have a reduced carrying capacity in some entry level dungeons, just reload. Fuck that spell. That’s one thing I’d be happy to delete entirely from the game.
    • skulblaka@sh.itjust.works
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      14 hours ago

      This game reeks of exploits.

      This, I think, is the primary thing to remember about Morrowind. This game was intended for you to exploit it. It wants you to break it. It hands you four different ways to become stupendously overpowered within fifteen minutes of game start, it just doesn’t tell you in detail about them and lets you find it out. Some of those ways abuse bugs, but many of them are 100% completely intended by the devs. You’re intended to be a monstrous god-beast by the end. I’m the fucking Nerevarine, I’m here to chew ass and kick bubblegum and I’m all out of ass.

      1. If you get cursed to have a reduced carrying capacity in some entry level dungeons, just reload. Fuck that spell. That’s one thing I’d be happy to delete entirely from the game.

      Agreed, it’s manageable, but only if you know it’s coming. Every “Restore X Stat” potion is worthless except Restore Strength, and no n’wah worth his skooma is going to walk around without a couple of those. For everything else, there’s religion (when you get back to town). But a hefty strength debuff is going to make it real difficult to get back to said town.

      For what it’s worth, I think the greater bonewalkers doing permanent strength damage is a bug. I think it’s also one of the handy toggle tweaks in OpenMW. But since you all learned about them in Dungeoneering 101 today, you know to pack some restore strength potions next time you go crypt diving so you don’t have to teleport back home stark naked because your strength score got debuffed to zero and you can no longer lift your clothes.