• Kyrias@lemmy.ca
    link
    fedilink
    English
    arrow-up
    24
    ·
    13 hours ago

    I mean the tech is here unless you’re looking for full holosuite.

    • Liz@midwest.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 hours ago

      Not OP, but I’m going to have to wait until we get depth of field going in a headset, which is still a ways out. There are some desktop units for commercial sale to optimists, but that’s it. With the current VR headsets, having the focal distance never change just doesn’t work well for me.

      • Natanael@infosec.pub
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 hours ago

        If you want depth of field then that’s doable with eye tracking with foveated rendering which in addition tracks your eyes’ focal point with active global lens adjustment

        Because the only practical alternative is light field displays, which are NOT trivial. We’re talking stacks of prism arrays and stacks of transparent displays or multi-laser projection + stacks of waveguides, etc

      • Master@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        9 hours ago

        Wait… What? The focal distance is the difference in image between the two lensesscreens just like irl via the mkI eyeball…

        • dustletter@piefed.blahaj.zone
          link
          fedilink
          English
          arrow-up
          2
          ·
          7 hours ago

          You’re thinking of parallax, focal distance is about adjusting the curvature of a lens (or your eye) so that objects at that distance appear sharp