alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 year agoLast Of Us Studio Naughty Dog Is Cutting Developerskotaku.comexternal-linkmessage-square7fedilinkarrow-up161cross-posted to: gaming@kbin.socialgames@sh.itjust.worksthelastofus@lemmy.worldgames@lemmy.worldgames@lemmit.onlinetwobestfriendsplay@lemmit.online
arrow-up161external-linkLast Of Us Studio Naughty Dog Is Cutting Developerskotaku.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 year agomessage-square7fedilinkcross-posted to: gaming@kbin.socialgames@sh.itjust.worksthelastofus@lemmy.worldgames@lemmy.worldgames@lemmit.onlinetwobestfriendsplay@lemmit.online
minus-squareSugarApplePie@beehaw.orglinkfedilinkarrow-up10·1 year agoThat’s what I thought, but I wasn’t sure if the game industry had different standards to other fields for that kinda stuff. Sacking a bunch of QA agents does not sound promising for the games they’re working on…
minus-squareGhostMatter@lemmy.calinkfedilinkarrow-up2·1 year agoQA people being mistreated is very, very common. They’d likely rehire some when required or use contractors.
That’s what I thought, but I wasn’t sure if the game industry had different standards to other fields for that kinda stuff. Sacking a bunch of QA agents does not sound promising for the games they’re working on…
QA people being mistreated is very, very common. They’d likely rehire some when required or use contractors.