The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

  • Zron@lemmy.world
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    1 year ago

    He says that because the main mechanic of the game is that the entire game resets every 22 minutes.

    So you couldn’t have ran around for hours without noticing that, which is kind of the first clue as to what kind of game it is.

    • Sigh_Bafanada@lemmy.world
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      1 year ago

      Notably, 22 minutes from when you see the nomai statue. So the commenter could have spend over an hour in the tutorial area, and then quit before experiencing much of the actual game