It’s atmospheric and good, but player choice during many missions is lacking. Choices often boil down to “Yes” or “Not yet.” But you’ll go the way the mission wants you to go or you won’t finish it.
You also have options that change depending on your skills and progress.
You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they’re not cooperating. If a task is related to one of your skills, you can show off your knowledge.
The whole no choice paradigm was much more true for FO4 than for Starfield.
Yep, no legitimate criticism to be found. None whatsoever. Just wait for mods, they’ll fix a game for free. The multi-million dollar studio did nothing wrong.
There is legitimate criticism, but there’s a lot of complete shit. I’ve heard people complain about procedurally generated planets that you have to go out of your way to interact with. There’s complaints of bullet sponge enemies from people who insisted on going to level 40 areas at level 20. Both of those complaints are bullshit
Agreed. I often spend 30-60 min in an area trying to find an ideal outpost location. The limuts on how far you can go on planets are already huge. From what I recall, the total area is comparable to Skyrim, though I’ll have to double check that
The game is fine. It’s on Gamepass so I’d play it through that, I wouldn’t pay the full retail for it.
Mostly I was referencing that the quests are fairly flat and uninspiring.
For what it’s worth, game quality-wise, I finished one playthrough in about 80 hrs and while there’s a NG+ mechanic that many seem to be enjoying, I wasn’t too interested in that. I really liked the ship building mechanic, and I had a lotta fun leveling up to see all the new ship parts and play with em.
Maybe after the modding scene develops more (though it looks like it’ll get there) I’ll come back to it if it’s still on Gamepass
Haven’t played yet is the game not good.
It’s atmospheric and good, but player choice during many missions is lacking. Choices often boil down to “Yes” or “Not yet.” But you’ll go the way the mission wants you to go or you won’t finish it.
UC Secdef: choose to remain undercover or go double agent and side with pirates
UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED]
Ryujin: I think there’s three possible outcomes there.
There’s also a few side quests that can go either way, like the beer run mission. There’s quite a lot more choice and consequences for a Bethesda RPG.
You also have options that change depending on your skills and progress.
You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they’re not cooperating. If a task is related to one of your skills, you can show off your knowledge.
The whole no choice paradigm was much more true for FO4 than for Starfield.
It’s fallout 4 with a different texture painted over the top, with all the charm removed and replaced with loading screens.
Yikes I couldn’t even finish Fallout 4 it was so bad.
Eh 4 was fine.
3 was the worst, they turned such a great series into a mediocre and janky FPS.
NV got me in an aggro loop and kept me from finishing the game. Worst experience yet.
I really like it. These people are hating because it’s memey to hate Bethesda.
Yep, no legitimate criticism to be found. None whatsoever. Just wait for mods, they’ll fix a game for free. The multi-million dollar studio did nothing wrong.
There is legitimate criticism, but there’s a lot of complete shit. I’ve heard people complain about procedurally generated planets that you have to go out of your way to interact with. There’s complaints of bullet sponge enemies from people who insisted on going to level 40 areas at level 20. Both of those complaints are bullshit
“Why do planets have borders, I want to circumnavigate Mars”
Agreed. I often spend 30-60 min in an area trying to find an ideal outpost location. The limuts on how far you can go on planets are already huge. From what I recall, the total area is comparable to Skyrim,
though I’ll have to double check thatEdit: Yeah, literally every individual explorable area in the game is larger than the entire map of Skyrim or Fallout 4. Source: https://thenerdstash.com/how-big-starfield-is-open-world-size-measured-explained/
The game is fine. It’s on Gamepass so I’d play it through that, I wouldn’t pay the full retail for it.
Mostly I was referencing that the quests are fairly flat and uninspiring.
For what it’s worth, game quality-wise, I finished one playthrough in about 80 hrs and while there’s a NG+ mechanic that many seem to be enjoying, I wasn’t too interested in that. I really liked the ship building mechanic, and I had a lotta fun leveling up to see all the new ship parts and play with em.
Maybe after the modding scene develops more (though it looks like it’ll get there) I’ll come back to it if it’s still on Gamepass
It’s a firm 7/10 without mods. It’s a great framework but it lacks content past a certain point
It’s really good but the Bethesda hate train is still going strong. It’s definitely not for everyone though, it’s not a space sim by any means.