mint@beehaw.org to Gaming@beehaw.orgEnglish · 1 year agoThe Lord of the Rings: Gollum developer to close after disastrous launchwww.polygon.comexternal-linkmessage-square30fedilinkarrow-up150
arrow-up150external-linkThe Lord of the Rings: Gollum developer to close after disastrous launchwww.polygon.commint@beehaw.org to Gaming@beehaw.orgEnglish · 1 year agomessage-square30fedilink
minus-squarepfannkuchen_gesichtlinkfedilinkEnglisharrow-up10·1 year agoRather unsurprising but of course sucks for the developers. What were the execs thinking?
minus-squareTWeaK@lemm.eelinkfedilinkEnglisharrow-up13·1 year agoThey were probably thinking they could get AAA game quality and indie game budgets, just by injecting a well known license.
minus-squarecavemeat@beehaw.orglinkfedilinkEnglisharrow-up9·1 year agoI kinda hate that about companies. The ones who make hairbrained decisions are never the ones who pay the consequences.
minus-squareempireOfLovelinkfedilinkEnglisharrow-up5·1 year agoThey were thinking they’ll get their golden parachute regardless of their effort, and the workers will take the fall, just like they did here, so fuck project quality!
minus-squareTheAfterman@beehaw.orglinkfedilinkEnglisharrow-up5·1 year agoMake money and cut costs. Always the case.
Rather unsurprising but of course sucks for the developers. What were the execs thinking?
They were probably thinking they could get AAA game quality and indie game budgets, just by injecting a well known license.
I kinda hate that about companies. The ones who make hairbrained decisions are never the ones who pay the consequences.
They were thinking they’ll get their golden parachute regardless of their effort, and the workers will take the fall, just like they did here, so fuck project quality!
Make money and cut costs. Always the case.