Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
  • Sophia@lemmy.world
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    2 年前

    For me that game is Tears of the Kingdom. It has a lot of really good ideas and even execution but there are so many aspects of the game that make me wish to never return to it again. The battery power being held behind a grind, the time limit on some the things you can build (wings for example), the repetitive caves scattered all across the map, the repetitive grind of clearing all the shrines and all the light bulbs under ground. And worst of all the the intense babying of the player as if they have no awareness. I remember doing the wind temple and walking into a room with only a single thing in it and Tulin still paused the game to point out the only object in the entire room. That’s just one example, every major dungeon and shrine will eventually pause gameplay to show / explain something to the player that is already clearly conveyed by the level design. I know if I press the button in the shrine that a door will open, but the game still pauses the game to show me the door opening, even if I am 1 foot away from the door when it opens.

    The shrines in general are extremely disappointing to me, just as the BOTW ones were. They rarely make you think of a solution, instead making the solution appear incredibly obvious the moment you enter the shrine. There are combat tutorial shrines that you may miss and come back to 20 hours into your playthrough only to get stuck in an unskippable tutorial on how to block or something.

    Another thing that really rubbed me the wrong way was the re-use of the Hyrule map just with changes to it. I think they should’ve focused on the Sky Islands for the majority of the gameplay, you couldn’t imagine my disappointment when 30 minutes into the game I jumped down to Hyrule and slowly realized I was going to spend most of my time in Hyrule (again) instead of the Sky. The underground area is really cool conceptually but I find myself just flying around on machines with lights attached to them because it feels so EMPTY. And the loot often isn’t enticing enough to go explore the hundreds of rock-blocked tunnels in the game.

    And the enemies are so incredibly easy, most of the time landing a single hit will stun the enemy, then you can just mash till you knock them on the ground, and if they’re still alive you can shoot an arrow into them or run up and attack more. The combat isn’t very deep, the flurry rush mechanic’s timing seems inconsistent, and sometimes seems to not work at all. It’s overall a good game, don’t get me wrong, but IMO it’s not the flawless masterpiece a lot of people are making it seem like.