fugepe@lemmy.ml to Linux@lemmy.mlEnglish · edit-23 年前Share your favorite Linux Desktop Environmentmessage-squaremessage-square172fedilinkarrow-up1184file-text
arrow-up1184message-squareShare your favorite Linux Desktop Environmentfugepe@lemmy.ml to Linux@lemmy.mlEnglish · edit-23 年前message-square172fedilinkfile-text
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·3 年前One has 144hz 1440p and one is 60hz1080p, I’ve got one of them running on 170hz on x11 afaik, what’s normally the problem with differing refresh rates?
minus-squareboonhet@lemm.eelinkfedilinkEnglisharrow-up1·3 年前Variable refresh rate changes the refresh rate of your screen dynamically according to in-game fps. Think Freesync and G-Sync.
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·3 年前What’s the advantage of doing that? Surely just leaving the refresh rate at 170 and running at 60fps would be fine?
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·3 年前Can’t say I’ve ever experienced any tearing but fair enough
One has 144hz 1440p and one is 60hz1080p, I’ve got one of them running on 170hz on x11 afaik, what’s normally the problem with differing refresh rates?
Variable refresh rate changes the refresh rate of your screen dynamically according to in-game fps. Think Freesync and G-Sync.
What’s the advantage of doing that? Surely just leaving the refresh rate at 170 and running at 60fps would be fine?
It’s for eliminating tearing.
Can’t say I’ve ever experienced any tearing but fair enough