I am currently trying to build a search component so users can search for Pokemon (since it is currently paginated with 20 per page.) I’m having some difficulty figuring it out, but I’m making progress.
All the information is auto-populated. It’s probably an easy thing for seasoned developers, but I’m proud to have linked the card colors, types and backgrounds to their relevant Pokemon.
Edit: search function is working now! But I I need to add “toLowerCase()”… And add prefix to the type images of some types. Otherwise, it’s working decently! The search field works in real-time, so the page is a little sluggish to load. You can search by Name, ID, Type or Ability, just start typing and your results will appear.
I opted for a single search field for simplicity and to condense the page. I can add filters, but I like it this way for now.
Next I am adding a click-to-zoom on the cards, and when they fill the screen, additional info will populate the card, and even more info on the back.
Edit 2: Instead of making click to zoom, I added a drop-down menu to change sprites between all generations. Maybe now I’ll add click to zoom!
Edit 3: I added the zoom feature and made some tweaks! Added official artwork, better pagination, generation links to display all the Pokemon from a generation, and sound effects! (My fav)
Nice work so far, keep it up! Going to another page makes the whole page flash with “Loading” - think about how you can send the next request without re-rendering into that ‘loading’ state each time.
Hey! The loading state was on purpose to show the user something was happening, but I did remove it! It didn’t seem to take that long
It looks really nice! Keep up the good work!
Thank you!
Pretty good work. And I know this part doesn’t have much to do with programming but I just love that the items are presented kinda like they were Pokémon cards.
Thanks! I put it here because there wasn’t a coding space to put it. But I’ve updated the link, the other one was a little old. Now the Pokemon make sounds! (Their recent cries, not the older ones.)
Good work, interesting to see how you have made it work with limited additional libraries (i.e. react-query, next etc…), and interesting to see how all the catches can lead to callback hell…
But good work, and keep it up.
Oooh, I love the style!
It looks pretty nice. Though, I couldn’t get the search to work on mobile
Thanks! It doesn’t work, yet. I’ve commented out the pre-baked search results just so they don’t clutter the interface
Great work so far anyhow!
The search function is working now
That’s awesome dude. I just tested it on my phone. It certainly shows the correct pokemons, and you can even search by any part of their names.
If you need ideas for furthering the project, then I have a couple:
- Improve performance. It’s a little sluggish (on my phone anyway)
- Option to show entire evolution line of the pokemon you are searching for, like how pokemon go does. You could search “ivy” with it enabled and bulbasaur should also show up.
- search by type (I would probably do it so it only shows when the full text for the type is written e.g. “grass” not already at “gras”.
Cheers
Thanks a lot for the suggestions! Yes, I agree the performance is pretty bad. The reason is because I’m calling ALL the Pokemon data at the beginning into an array. I will optimize this after I learn more!
I’ll work on adding the evolutionary line, that’s a good idea.
Currently, you can search by type, but it’s not by the full text of the type. I can definitely implement that. I’ll add a drop-down menu next to the search field to select search criteria to filter irrelevant results.
Sounds like a plan!
What API are you using? Where is the data stored? Would be easier to answer with more data on how this is setup.
I’m using https://pokeapi.co/api/v2/pokemon as the api. I can grab all the names but that seems very inefficient and had put a lot of load when calling it.
I’m looking at just making an array of Pokemon names to exist within the app, and search through that and then call the specific endpoint using that name.