I hate battle royale games. Every time I play them i get anxious and nervous, I cant take it anymore

I have played Apex Legends since it came out and I have about 900h between both steam and origin (mostly played during covid).

Since I stopped playing this rage games I feel much better

Tell me what you think of battle royale games in the comments if you want

  • @dfyx@lemmy.helios42.de
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    311 year ago

    I think for me, the main frustration is the way those games are structured. You run around for a few minutes and when you finally have decent equipment, someone shoots you out of nowhere and you get kicked out, have to requeue and start over again.

    On the other hand, when I die in Overwatch, Valorant, Counter Strike, Quake, Unreal Tournament (yes, I’m old…) I know that I’ll be back in the action in a few seconds, I didn’t lose much progress and I can still win this.

      • super_user_doOP
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        61 year ago

        Imagine my reaction when they delisted UT 2016 💀 and im not even a boomer bro im 17

        • Kerrangutan
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          11 year ago

          I am still saltier than salt over that decision

    • @imperator@sh.itjust.works
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      21 year ago

      Check out Isonzo. It’s a WWI trench warfare game that is PvP (some games may have bots). But it’s objective based on offensive and defensive. You respawn really quick. It’s not like arena since it’s generally one shot kills and you’re further away but it’s a lot of fun.

    • @space@beehaw.org
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      1 year ago

      Well I did have to spend minutes gathering armor or grabbing the wanted weapon sometimes in Quake II CTF or Quake 3. But yeah at least when you die you just respawn, no reque.

  • 🏳️‍🌈Vv
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    161 year ago

    You need cozy game time. It’s not good to add a lot of stress in the pursuit of entertainment! If it doesn’t bring you joy it’s not worth your time. I’m looking at you, League of Legends.

    • snorkbubs
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      41 year ago

      Agreed. At one point, I just quit all royale-type games, because there was enough stress in my life; especially when I worked on a computer all day. I needed a break from it; the smart move would have been playing an IRL sport of some kind, but I eluded that once again, and instead joined a modded Rust PvE server where I just run around the forest and chase chickens. That worked.

  • @spiget@beehaw.org
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    151 year ago

    Yeah, online competitive games just feel like I’m sitting an exam nowadays. I can do without the stress.

    Also it feels like you spend ages running around in an empty field with nothing happening interspersed with seconds of not that great shooting gameplay

    • super_user_doOP
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      31 year ago

      Some people attack this statement saying that “running around in an empty field” also happens in Minecraft and other survival games but I think the great difference is that minecraft is a sandbox game you can enjoy with your time and your pace, taking your time to build something, manage your crops, feeding your animals etc. There’s a little bit of challenge, but its an “emptiness full of stuff you can do”, something you cant in battle royale games since a game ends after a few dozens of mins

  • copygirl
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    151 year ago

    Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.

    I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?

    • @space@beehaw.org
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      41 year ago

      You have a point about less content development time. But don’t underestimate the complexity of getting the netcode right and balancing the PVP system.

      It’s more like trading one set of problems for another, than it is a cop-out.

      Plenty of games that lack substance in any category.

      • copygirl
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        1 year ago

        I did want to mention that, but left it out to keep my comment short. Yes, game development is very difficult and complex. Getting anything working out there is a huge accomplishment for everyone involved.

        I have a feeling many companies found that the ratio of work (and thus investment) involved compared to the potential profit generated, especially with predatory MTX added to everything nowadays, means it’s pretty much a no-brainer to them to create PvP games rather than co-op ones.

        Creating interesting gameplay systems and keeping things fresh for players is (I’d say) undoubtedly more difficult than just plotting players against one another. On top of that, netcode and balancing aren’t non-existent in co-op games.

        Just take a look at the cancelled Blizzard MMO project “Titan”, which was partially repurposed to become Overwatch.

        • @saigot@lemmy.ca
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          11 year ago

          I think your right that’s its a lot easier to monetize a pvp game than a pve or single player game (especially these days when players expect ongoing support even for single player games) but I think your comparison is a bit unfair when it comes to creativity to actually create the game bit.

          The battle Royale (and previous trends before it like bomb defusal, team death match etc) are mature game modes with well understood mechanics and limitations. That does indeed make things a lot easier to make. But it’s also a lot easier to push out yet another assassins creed game than to create an interesting single player game. I think creating a novel pvp game is just as difficult as a single player or pve game.

          I think triple a games in general suffer from a lack of creativity due to a huge aversion to risk and a misallocation of resources to asset development rather than gameplay mechanics. And unfortunately creating a successful indie multi-player game is insanely hard because of how robust the player vase has to be.

    • @chocolatine@lemmy.world
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      41 year ago

      Dev difficulties are still there and not the same. Don’t understimate netcode, or just simply gun feel, balancing, map design, sound design. Those are very difficult to get right even if you do not have to write a story or code NPCs. Each games have different challenges.

      • copygirl
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        1 year ago

        Netcode, gun feel, balancing, map design, sound design, … all things that are present in co-op shooters as well. Don’t get me wrong, I agree with what you’re saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)

        And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It’s overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.

  • @birb@beehaw.org
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    111 year ago

    I feel the same about PvP in games in general. I just wanna vibe, maybe hang out with friends, and the sweat that comes from going against other people actively detracts from that.

    • @totallynotsocsa@beehaw.org
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      11 year ago

      Yeah, these games are fun and novel when you first start, but once you get even a little bit competitive at them they just become a chore. You have to constantly keep up with the meta, and constantly be playing to stay practiced. I guess that must appeal to some people, but the better I get at these games, the less fun I tend to have.

      • @ThatGuy@lemmy.world
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        11 year ago

        I think the bigger problem is how commital those games are. They all want you to play 24/7 which makes it hard to enjoy other games.

        I love competitive games, but I have too many other games I want to play. Im not gonna grind on one when I could of played like 30 games off my list.

  • MentalEdge
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    1 year ago

    I play pretty much everything. Some of my friends rage quit stuff when Im still 100% calm.

    When it comes to BRs specifically, they can be very frustrating. Your winrate is inevitably low, due to there only being “one” winner per match, still me and my friends enjoy both Apex and Hunt: Showdown.

    In both cases we started having a lot more fun when we started taking the games much less seriously, and not caring about whether the game told us we won.

    In Apex, instead of wins, we’d count squad wipes. We began playing much more aggressively, not caring as much about out gear, and going TOWARDS action instead of away from it. This led to less time “wasted” meaning if we died, we did so fast and early, and so wed get to the next game faster. If we won, we’d score gear off the players we just defeated.

    Similarly, in Hunt we’d head towards the first firefight we could hear, and either get kills or get killed. Pretty much always playing free hunters with cheap loadouts we wouldn’t care about losing.

    And never, ever, even considered caring about or grinding rank.

    I play to maximize fun, not progress. I min/max for enjoyment, not stats. It’s one of the reasons I have chat entirely disabled in Overwatch, voice and text, because I don’t wanna hear it if someone is screaming at me over my pick. I don’t care. I here to have a good time.

    • Firipu
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      21 year ago

      I find that extraction shooters (especially dmz) really fill the gap perfectly.

      You get the rush from extracting, you get to kill stuff, regardless of your skill level, but there is still super intense pvp.

      Love it

    • @wason@lemmy.world
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      01 year ago

      This is the way. I play COD Mobile, mostly BR and there’s some areas on both BR maps where you know a lot of people is going to land so there’s where I go all the time. If I die, ok, just repeat.

      Also, pretty cool you found a group of like minded people who don’t focus on the score but on the fun.

      • MentalEdge
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        21 year ago

        IKR. So often its “be at rank blank, or I wont play with you”.

  • bermuda
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    81 year ago

    That’s just kind of how I ended up being with anything competitive honestly, especially if it’s a huge time sink, which battle royale games tend to be. Even CSGO’s “Danger Zone” mode can take like half an hour with just 18 people.

    I’ve found myself missing some of the older shooters I played as a teen like Black Ops II, MW2, Battlefield 3, etc. They’re still “competitive” in a sense, but you’re not playing for nearly as much as you are in Apex Legends or Fortnite. Plus the matches aren’t overly long and you can rejoin the action in seconds depending on the mode. And if you leave a deathmatch, you aren’t really losing a whole lot of progress. Pretty much 5 - 10 minutes worth as opposed to 30 minutes to an hour sometimes.

  • @Turtle@lemmy.world
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    81 year ago

    I stopped playing any game that makes me rage, because my dogs react as if I’m angry with them - since it’s just me and them in the room, obviously I must be mad with them.

    • @boobas@beehaw.org
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      91 year ago

      Had this exact problem with my cat, didn’t rage-rage (slamming desk/mouse/keyboard have never been my thing) but I became irritated and she picked up on it. Her reaction was biting my hands, which took me too long to realise that it was a form to get me off the keyboard.

      I switched from PC to console/playstation and I’m more chill playing in the couch, it doesn’t get me irritated and it’s just an all around more relaxing experience, the competitive scene especially on PC can be very toxic.

      Cat stopped biting me, which is a huge plus also, because that little lovely shit really can bite hard.

      • @Turtle@lemmy.world
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        11 year ago

        It wasn’t ruining my life or anything, my “rage” is just swearing a bit, but they pick up on tone etc. So if I notice a game gets me like that, I just wont play it. It’s not exactly fun when they’re like that anyway.

  • @jws_shadotak@lemmy.world
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    71 year ago

    I played Tarkov for a solid 3 or 4 months. The game itself is beautiful and raw. It’s got the best weapon modification system I’ve ever seen. The sounds are top tier, especially when you consider the realistic differences the headsets to muffle or amplify sounds.

    The downfall is the other players. The net code sucks so bad and the cheaters are rampant. The game suffers a lot for this. The reason most battle royals have high TTK is because losing instantly to someone is a terrible feeling, so to prevent this you have a ton of health and shields to at least give you a fighting chance.

    Tarkov doesn’t give a shit about that. You can spend 15 mins putting your kit together and loading into a raid just to be one tapped by a rat with a mosin shooting SNB. All that work into putting your kit together is wasted and now you’ve just donated your kit to wherever loots your body.

    The SPTarkov mod is the greatest thing to ever happen to Tarkov because it got rid of the worst part of it: the other players.

    • @flibbertigibbet@feddit.de
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      11 year ago

      People cheating in multiplayer are just the worst, I don’t understand why they do it, it can’t even be that much fun because of how easy it becomes. Just ruins the game for everyone.

  • @mcc@sh.itjust.works
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    71 year ago

    Most competitive games stresses me out. I have probably 1k hours in WoT and WoWS. I know I should be enjoying the small moments and not worry about winning as much, but I just can’t do it.

    • @marksson@sopuli.xyz
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      11 year ago

      As much as i love driving my tanks, I couldn’t handle the wot gameplay. I just realised I get stressed instead of satisfied. Switched to PvE games, much better.

    • @Safira@beehaw.org
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      11 year ago

      I played WoT starting in closed Beta and was really into it for quite a few years of my life, and then I finally realized that like… I hated playing it and it made me angry more often than it made me happy. It’s so so so much grinding out tiny amounts of xp in order to even make a tank feel fun to play, knowing that you’re probably going to be a hindrance to your team for the next 50 games until you unlock a better gun, or whatever module. Plus all the times you just get shot by enemies who aren’t spotted and die without firing a shot. I’ve gone back and played it again a few times since I stopped and I mostly stick to tier 5 and below, or just play vehicles I’ve already upgraded and it can be fun, but I’ll never grind for a tier 10 again.

  • Chloyster [she/her]M
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    71 year ago

    BRs are a game type that sounds awesome to me on paper but I never end up actually enjoying. Too much time with nothing happening with it all to just abruptly end. It’s a cool idea I think. Just not for me

  • @Tumulto@lemmy.world
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    71 year ago

    I think BRs are fine, I’m just glad that the market has moved away from the BR mania that it was once in. BRs intrinsically need a large player base to succeed and it was exhausting hearing about this “sick new BR” only for it to shut down 6-8 months later

    • @Schlock@beehaw.org
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      1 year ago

      I am curious to see if the BR trend now repeats itself with the extraction genre. I think COD and Battlefield already adapted the mode but I do not know how that went and whether they are still going, but now the first wave of larger standalone “Tarkov-likes” is coming in so maybe there is a new hype forming.

      • @Tumulto@lemmy.world
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        11 year ago

        I think extraction shooters are going to be the new “thing” for the future. I enjoyed my time with Tarkov but it was just a tad too hardcore for me. I’m excited to see what Bungie does with the genre when Marathon comes out

    • @psilves1@lemmy.world
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      01 year ago

      What games are you talking about?

      Only ones I can think of would be firestorm and that shitty Ubisoft one, but I don’t think those had that much hype tbh

      • @TrickyNuance@beehaw.org
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        41 year ago

        Realm Royale, Battlerite Royale, Ring of Elysium, Islands of Nyne, there’s been a ton that have launched and either lost critical mass or been shut down.

      • @Tumulto@lemmy.world
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        11 year ago

        Spellbreak, Realm Royale (although it looks like that one got revived), that one BR that was game show themed, there’s plenty more that came and went that i just don’t remember the name of

  • NoPolToday
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    71 year ago

    Yeah, that’s why prefer to avoid PvP games. I’m not good, tbf, and the stress I’m feeling is just too much to handle - my real life is stressful enough, thank you very much…
    For example, I would love to experience Sea of Thieves on my own, finding some treasures, fighting skeletons or the Kraken. But the PvP aspect is killing it for me. I’m not entitled to anything, of course. Plenty of people wouldn’t enjoy a pure PvE Sea of Thieves, but as far as I’m concerned, that kind of game would bring me back for sure…

  • Plume (She/Her)
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    71 year ago

    I personally stopped playing any multiplayer games. I don’t know what it started happening, but it feels like everything went from casual fun, to grindy bullshit and competitive sweatfest.

    Maybe it’s just me, I put too much pressure on myself, but I know that it wasn’t there before. I used to be able to play without feeling this intense pressure of being good, because I didn’t want to be a burden for my team and didn’t want to be insulted by virulent players.

    BR games were the worst for this. The longer you are alive, the more pressure builds up. Things could be going smoothly, you’re not crossing even one enemy, and all of the sudden: it’s just you and your friends, versus another team. You make one wrong move, and it’s over. It’s over, and it’s your fault. I can’t do that. I can’t handle the pressure of being responsible for this. Feeling like I’ve ruined and wasted their time.

    I play to have fun. To relax. I was never getting angry. But my friends, they did. They were nice to me, we’re still friends after all, I wouldn’t have tolerated abuse. But I could tell, I wasn’t as good as them, and they hated losing when we were playing games. They would get angry, and the pressure of doing good was getting to me. It stopped being fun, and it didn’t used to be this way. So I stopped.

    I only play single player games now. It’s been a really long time since I played online. Although, I sometimes think of going back to Titanfall 2, it is still one the greatest FPS ever made in my opinion, and I just adored it, I was really good at it too.

    But yeah. I never get angry and rarely feel pressured now when playing a game and losing. No one is going to insult me, or berate me, and I am not dragging anyone down. If I do get angry, it is because some bullshit is happening. Like the game pulled a Mario Kart on me, and decided that I was going to lose because that’s the way it is I guess.

    I feel like you made the right move. It shouldn’t be this way, it shouldn’t make you feel this bad, and if it is, then you should quit. It’s not your fault, it may even not be the game’s fault, it doesn’t have to be anyone’s or anything’s fault. If it’s just better for you, then do it.

    I suggest to check out some single player games, there is a lot of them. Lots of variety. :)

    • @balderdash9@beehaw.org
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      1 year ago

      Overwatch 2 basically reminded me that there are single player games that you fully pay for one time and that range from as relaxing–intense as you’re in the mood for. Now I’m playing Stardew valley and Slay the spire while I’m watching TV and movies. If I feel like action, I’ll play more Yakuza

    • izzent
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      21 year ago

      Trackmania has you competing against yourself. It’s great for that competitive aspect without the sweatiness.

    • @ThatGuy@lemmy.world
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      11 year ago

      Casual multiplayer games still exist, but are pretty rare these days. Stuff like left 4 dead, minecraft survival, and halo minigame maps are all very casual. I would think VR multiplayer games are probably casual too but I never got into it lol

      If you hate any social interaction with randoms at all tho, then I would still avoid those probably.

  • @noodlejetski@beehaw.org
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    1 year ago

    I’ve never played multiplayer games in my childhood (long story), and the first multiplayer I’ve really tried was PUBG Mobile. I’ve been hooked on it for about three years and made some online friends over it. when EA made Apex Legends available on Linux last year I’ve switched to it and clocked about 600 hours since then. I really enjoy the BR format, and even though I’ve never tried a competitive shooter like Counter Strike or Valorant (fuck their intrusive anticheat by the way), running exactly the same lines on the same map and constantly holding the same angles and hoping to just outreact the opponent by a milisecond doesn’t appeal to me.