I’ve seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.
The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.
spoiler
- The main story retreads themes that have been told many times and offers nothing unique. It’s clear early on we are on a quest to collect the rings of power to fight the big bad who thinks the only solution to the problem is starting over.
- Most characters were flat and uninteresting
- Combat was very simple and unengaging. It was simply not fun. You can only use about a quarter of the abilities you collect (not that theres many more youd find useful enough to use anyways)
- Crafting/itemization was pointless
- MMO-tier side quests (ironic considering XIV has some interesting ones)
- Story format is lifted straight from XIV as all “engagement” quests (ones with the red crossed swords on the map) are the same as XIV dungeons (trash, minor boss, trash, minor boss, trash, major boss)
- Empty world with no incentive for exploration
- Minimal play style variety despite the different eikon flavors
- No class system (I would have expected something listed as a “role playing game” to have some sort of class system)
- No party system in any form
Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.
Now that it’s been a few weeks, hopefully more people have finished the game. What are your thoughts?
I would prefer a world where people don’t criticize it because “It’s not Final Fantasy”. Ever since X, they’ve been innovating and going various different directions.
That said, there do seem to be some fair criticisms that there’s no challenge - no difficulty that forces players to carefully consider their options. Even though I don’t go for the hard content in FFXIV (the MMO), I at least appreciate being punished for not recognizing boss mechanics, or for aggroing too many minions.
I’m also not hot on the art style being super dark. It was bad enough that the entire core cast of XV is all-male and just wears black. XVI does seem to have more varied landscapes as you go, but a lot of the early stuff is grim foggy castles at night.
This is not to say there’s not some amazing things about the game - it appears to have a lot going for it. But it seemed to have more going in terms of production budget than creativity.
The art director was the same as Tactics, Vagrant Story, FF12, etc., and that makes a lot of sense. I feel like tonally that was the right choice for the story, but it does leave something to be desired.
All things equal, I think the game is a good game on its own if you strip the Final Fantasy title, but once you compare it to other exclusives on the system (God of War, Horizon, etc) it looks…not quite as good.
I haven’t finished it yet; I think I’m about 80% through and I’m struggling to pick it back up. I agree with all your points. It is super repetitive - Same Big Story Mission vs Different Eikon -> 6 Side Missions -> 1 or 2 Hunts; repeat. I want to like it, but end of the day the cutscenes aren’t enough to carry it.
I got to about 80% and I really really had to force myself to finish it, I wouldn’t say it was worth it, but I’m also glad it’s over now and I can move on to something else.
I get some of your criticisms for the game and agree with a lot of them. But I don’t see a narrow more action focused character and mechanics as a bad thing, FFXVI is basically a Japanese Witcher 3. Now you may dislike that in favor of more blank slate character development and that’s fine. What I do find a major problem in 16 is that the combat system is complete overkill for the standard difficulty as the enemy AI is extremely passive outside of the big fights. So the game doesn’t force you to really make hard choices in terms of loadout and moment to moment gameplay a la DMC5.
Also, the side quests really suck mechanically and slow down the narrative way too much.
I think comparing it to the Witcher is a bit too generous towards XVI. Witcher combat isn’t super diverse, but people play it because there’s interesting stories, characters, and occasionally meaningful choices. I don’t think XVI stacks up in narrative and clearly there’s no actual choices to be made in the game.
Completely agree 16 is not as strong narratively, merely saying the RPG style is similar, where you are role playing a very focused character with clearly defined personality and mechanics. As opposed to something like FallOut or an MMO where you can taylor your character’s specialization.
I’m only part way through (a bit past bahamut) so I’m not fully qualified to comment on the game as a whole, and I’m avoiding reviews until I’m finished (also haven’t played 14 or 15). So far I’m really enjoying it because it just has that Final Fantasy charm that squeenix are so good at. I love the world, the story is good (if leaning a bit too heavily on game of thrones for my liking), and the characters are likeable enough. Combat got fun once it clicked. That said…
There are a LOT of really obvious things to criticize. Over tutorialized, incredibly boring fetch quests, and progression systems that are wierdly linear and restrictive. It’s frustrating because some small tweaks could make it so much better. Let me explore and discover quests for myself instead of witholding them until the game decides to make them available and then spamming me with notifications. Disable the on-screen quest markers or at least let me turn them off (the “animal instinct” feature is neat, don’t need more than that). Let me upgrade my weapons past +2 and specialise them with elemental synergies so there isn’t just one “correct” gear set to use at any given time. Give different merchants their own unique items to sell. Jill is an interesting character but is underused, that whole descent to the first crystal with Cid, and the cutscene that followed, she was barely given a single line. The titan fights are great ideas but not always fun to play, and too reliant on quicktime events which I thought we’d all agreed kinda sucked several years ago so idk why squeenix didn’t get the memo.
But anyway yeah it’s pretty and sometimes fun and I can pet the dog so it still gets a thumbs up from me I guess 乁( •_• )ㄏ
Still patiently waiting for the PC port, but I am a bit weary at how much it lacks RPG features from everything I’ve heard. Even Final Fantasy 7 Remake had a lot of build variety and a few different weapons.
(No spoilers)
I enjoyed it. This game for most people will land between a 7/10 to a 9/10. The music, story, and combat were all excellent for me but make no mistake. There are deep deep flaws in this game, especially on the “rpg” side of things.
-
Using FFXVs open world as an excuse to make this game zone based makes no sense after playing it. The benefit of zones is that you get to add dense content to these hand crafted maps but the zones in this game are far more uninteresting and dead than XV since they basically did nothing interesting with them.
-
The party system is just horrible. Yes Torgal is a good boy and all but the parts where you had two additional party members made the game feel so much more alive. Even from a gameplay perspective they took aggro away from you and contributed dps. Having large sections of the game where you’re alone with just Torgal is so bad and even thematically makes no sense.
-
I don’t get why they couldn’t add even basic shit like elemental advantage/disadvantage. FF7R already shows you can do this. It’s just plain lazy and using the excuse of “it makes the game harder” is baffling.
-
Locking the hard difficulty behind NG+ is such a poor way of padding out a game. It’s already statistically proven a vast majority of players don’t even bother NG+ and locking something thing like that behind a 40 hour grind is sad. I much would’ve preferred having a hard difficulty on my first play through.
Ultimately I’ve come to terms that most of the things I don’t like in this game are design decisions they brought in from FFXIV (zones, no elemental affinity, lack of party, most side quests, etc). 95% of the things I did enjoy were game mechanics not from XIV. It’s clear to me that their approach to game design from their time as MMO devs do not compliment this game. The more they stepped away from it, the better it got. But the parts that doubled down on it were very lackluster.
Criticisms aside, this game is still a 9/10 for me and sets up good ground work for their next game. And if it makes anyone feel better here, CBU3 are usually very aware of criticisms and I’m sure they’ll address it one way or another.
-
I thought the main story was overly long. You could remove Mid and everything you do related to her to cut a lot of fat off of it. Most of that feels like an anime filler episode. And yet they still couldn’t find time to let Jill be a character for more than two scenes.
I also thought the gear and crafting systems were some of the worst I’ve seen. Whats the point of a crafting system that linear.
SkillUp did and got a lot of shit for it, as he expected 😁 He generally disliked the direction the franchise is taking and wasn’t a fan of much besides presentation, which makes sense since he’s more of a gameplay oriented gamer from what I can tell.
I haven’t played it yet, as I don’t have a PS5, but it’s funny seeing on 4chan, people looking back at ff13 and realizing it really was much better than they gave it credit.
While I agree with you that the game fell flat in many areas, I think a 5/10 is a bit too harsh. Of course, it’s your opinion and I’m not telling you it’s wrong, but for me a 5/10 is a game that is barely playable, either filled with bugs, or visually an ugly mess, or just plain boring. FF16 does indeed have its shortcomings, but it is still a beautiful game that performs great most of the time.
That said, I think the game would have benefitted from a shorter story. By the end of the game I was just tired of the simple gameplay and the anemic side systems. As many others have said, the crafting is barely an afterthought, and so is the equipment and items. I did enjoy the sidequests, especially in the later half. I think they did wonders to flesh out the characters, and that’s why I can’t agree with OP’s statements that the characters were bland. If anything, that’s the strongest point in the game.
All in all, I think the game is an improvement over ff15 (although I enjoyed ff15’s weapon systems more than I did ff16’s Eikons), and it’s overall a solid game. I also enjoyed it way more than FF7, but I think many will disagree with this take.
I do think the game does not feel like a proper Final Fantasy, but it is not due to the action combat. It’s just lacking many elements of the gameplay that make ff feel like ff. No status effects (save for Shiva’s freezing), no elemental advantage and immunities, no classes, no healing, basically no party. It also feels a bit smaller in scope than the traditional ff. The twin islands feel small, and thus the stakes never feel grand, even if we go against god by the end of the game. That’s not to say the game is bad, it’s just lacking that FFesque feeling.
Finally, Torgal bestest boy ever. Fight me.
The first half of the game really gives a sour impression of the side quests. They get much better, but you’d never know that was going to happen. Like, there’s no indication that they’ll start containing really good, emotional stories that flesh out a lot of the characters. There really needed to be some kind of symbol for character quests.
Really fell flat for me, riddled with bad animation, fetch quests, boring dialogue, pointless crafting etc.
I really did enjoy the first hour or so, but tbh even the combat - which people praise - wasn’t even as good as stranger of paradise in depth or complexity. You spent most of your time doing the same combo waiting for cool downs.
Hitting attack or dodge repeatedly isn’t satisfying depth, not to mention the dodge just automatically saves you as long as its timed right the direction means nothing.
Side quests were pretty unbearable, in my whole life I’ve never skipped cutscenes, I skipped them all on the last 12 side quests because the voice/animation were so boring and I knew I’d be rewarded with either gil of crafting materials, both of which I had in abundance and nothing to spend it on.
If you want to lock a “super hard” mode behind ng , then fine, but the “Action focused” mode was so easy that it’s insulting to lock the harder mode out, nobody wants to play a game twice to enjoy it and especially not one that’s 50 hours long.
Overall, very disappointed, after seeing people rave about yoshi I thought it could be good but it was just too close to an MMO in quest design.
Edit: Oh and having no elemental or status effects in a game in which every eikon has a theme and you fight marlboros which do bad breath is just so lazy. The system was oversimplified, not complex, everything the enemy did was just a pure subtraction, nothing else. I just can’t understand how they’ve released such a plain experience.
Overall, I’ve enjoyed it. Some people probably criticize the combat being too easy or how quests boil down to either fetch and run from point A to B.
I didn’t really mind how it played out though. I’m not great with action games, so difficulty was perfect for me. I’m also a fan of FFXIV, so I guess I’ve grown accustomed to the same style of quest design.
I do agree with how narrative feels slowed down due to some of the quests.
I liked it, but I think it’s pretty flawed. The characters really worked for me and were the biggest drive for continuing on. I liked most of the story too, but it does get pretty rote near the end. Gameplay-wise, I thought it was pretty boring. The combat is mashy, standard fights are usually over in seconds and boss fights become a slog of whittling down overly large HP bars.
I’m about 10 hours in, it’s enjoyable, but it sounds like the game is missing the depth and stats of older FF games.
I always loved over leveling in previous FF games, getting the best gear and stats, but I feel like that’s missing here, the combat is a bit too involved/intense to find grinding for levels fun.
I still plan to finish it since I’m enjoying the story, but will be more hesitant on getting future FF games if this is the direction they’re going.
Squenix has been running at full speed from their turn based combat roots. I don’t mind turn based combat, but I also can’t blame them. DMC was a very cool game and it’s cool to get that guy to make your combat (although it feels more like a copy and paste than anything new or different).
What really bugs me is that the story is so heavily inspired by Game of Thrones and the combat is ripped out of DMC. That’s what leads me to feel like this lacks the FF identity. It feels like they learned the wrong lessons from 15, that they think party-based and open world are no longer feasible concepts. Game of Thrones is super popular (back in 2015 when they started working on this) so lets just do everything they do.
Final Fantasy had concepts beyond the mechanics that were fairly universal game to game: a conflict between the natural world and a cyberpunk world built on top of (and killing) it. I feel like too much of the franchise’s identity was lost in this, and what we got in return is a crappy knock off of Game of Thrones with Devil May Cry 5’s combat stuck in it.