“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • WaterSword@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    48
    ·
    11 months ago

    It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move

    • yildo@kbin.social
      link
      fedilink
      arrow-up
      13
      ·
      11 months ago

      The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

      • Amaltheamannen@lemmy.ml
        link
        fedilink
        English
        arrow-up
        15
        ·
        11 months ago

        Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.

        • Björn Tantau@swg-empire.de
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 months ago

          Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.

          Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.

          • chicken@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            11 months ago

            Although under the hood they were still turn based

            There’s a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn’t work at all in an actually turn based system.

      • Thatsalotofpotatoes@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        11 months ago

        Kings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg

        • abraxas@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 months ago

          Some of the KQ games had choices, but no character progression (one of the last ones if I recall, but it sucked). The QFG games had character progression and more choices than most RPGs.

      • Shurimal@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        11 months ago

        Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.

      • Dojan@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        I mean one could argue that you do play a role in them, but I don’t think they fit the general definition of a role playing game.

        Think their genre is graphical adventure game (as opposed to a text-based adventure game). Can’t recall if any of the KQ games have mouse support, but in that case they’re point-and-click adventure games.

        Roleplaying games I think imply a bit more agency for the player, usually manifested in the ability to tackle problems in multiple ways, like maybe talk your way through something instead of a battle. Etc. I seem to recall the Kings Quest games were fairly linear.

        • abraxas@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 months ago

          The Quest For Glory games are a real genre-bender there, but one could say an RPG is defined by a feel and not just a specific subset of the RPG mechanics.