Microsoft wins FTC fight to buy Activision Blizzard

https://www.theverge.com/2023/7/11/23779039/microsoft-activision-blizzard-ftc-trial-win

From the article, quoting Judge Corley:

… the Court finds the FTC has not shown a likelihood it will prevail on its claim this particular vertical merger in this specific industry may substantially lessen competition. To the contrary, the record evidence points to more consumer access to Call of Duty and other Activision content. The motion for a preliminary injunction is therefore DENIED.

#gaming @gaming

  • @CO_Chewie@beehaw.org
    link
    fedilink
    91 year ago

    Okay there… And before thay Sony was trying to lock Starfield away on their side so what’s your point? The current market is driven by exclusives thanks very much to Sony and Nintendo.

    • @Hdcase@beehaw.org
      link
      fedilink
      41 year ago

      I would argue there’s a huge difference between, say, one year of timed exclusivity for one game, versus buying an entire publisher and making every single one of their future games exclusive.

      • @NightOwl
        link
        4
        edit-2
        1 year ago

        On the flip side those who really dislike hardware locks requiring specific devices to run games would see a console only exclusive a bigger concern.

        Since viewed from PCs it isn’t just a Microsoft game, but one that can be played on Linux with Proton and possibly MacOS with their game porting toolkit with various different hardware configurations as opposed to a locked down proprietary one.

        Once Sony shows a much bigger effort to embrace open hardware options as opposed to trying to funnel people to their proprietary one with unknown status of future ports I will be less wary of their attempts at acquisitions. And well Nintendo never will.

    • @NightOwl
      link
      41 year ago

      And Sony and Nintendo aggressively want to push towards proprietary hardware exclusives. Sony has improved in that area, but every exclusive is still a big question on if it’ll even be available on the PC and if so when. Just the long release schedule is an attempt to draw more people who can’t wait to a proprietary closed ecosystem.