• Shadow
      link
      fedilink
      English
      512 months ago

      Gotta wait until palworld has made a bucket of money for Nintendo to point at, claim damages, then try to take.

      • @ShinkanTrain@lemmy.ml
        link
        fedilink
        English
        25
        edit-2
        2 months ago

        Nintendo: Can we sue them over the designs?

        Lawyer: Not really, this shit is impossible to prove

        Lawyer: But we can sue them anyway

        • @cm0002@lemmy.world
          link
          fedilink
          English
          92 months ago

          Nintendo: Can we sue them over the designs?

          Lawyer: Not really, this shit is impossible to prove

          starts closing the money briefcase

          Lawyer: But we can sue them anyway

      • @Ashtear@lemm.ee
        link
        fedilink
        English
        162 months ago

        Similar visual design happens all the time in Japanese media and there’s rarely litigation over it. Patent lawsuits are much more common in Japan.

        • @SlippiHUD@lemmy.world
          link
          fedilink
          English
          10
          edit-2
          2 months ago

          I don’t know if that’s true, but most of those patents are incredibly iffy, they seem to describe basic functions of how videogames have worked since WoW.

          They seem to have tried patenting having a player character that can walk, drive, and fly in a videogame on May 2, 2024.

          • @Ashtear@lemm.ee
            link
            fedilink
            English
            132 months ago

            It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.

            As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.