Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages.
Now if only they could more clearly communicate when games are playable offline.
However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.
I will always love Valve for their ability to use corpospeak against corpos.
Your game has anti-cheat?
Wonderful!
I’m sure that always only results in an improved experience for all gamers, lets let them all know!
Edit: I was talking about them labeling vac games as being anti cheat… And wondering if they were going to pull some double standard… I didn’t know they label them already and still don’t know if they do…
I will always love Valve for their ability to use corpospeak against corpos.
Your game has anti-cheat?
Wonderful!
I’m sure that always only results in an improved experience for all gamers, lets let them all know!
=D
How does vac play into all of this then …
Edit: I was talking about them labeling vac games as being anti cheat… And wondering if they were going to pull some double standard… I didn’t know they label them already and still don’t know if they do…
VAC is not kernel level, because surprise you don’t actually need kernel level to do anti cheat well.
VAC games would just get the standard AC message banner, not the scary yellow kernel level warning banner.
… I am pretty sure VAC games have indicated on their store page that they use VAC for well over a decade.
I’m sure you’re right, but VAC is one of the worst examples for that… I think whatever Blizzard does with Overwatch 2 is a better example.
It doesn’t run at the kernel level?