I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I guess I’m just wired different, I’ve always loved fishing minigames. I remember when I was young one of my favorite parts of Lego Island 2 was an oasis in the desert where a big fish had swallowed a maguffin and you had to catch it. I also enjoy helping friends start a farm in Stardew Valley by spending the first month doing nothing but fishing. I am sad that the fishing minigame has so few items to obtain, once you hit iridium pole and a couple lures you’re pretty much done.