I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • @Bandicoot_Academic
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    2011 months ago

    Like: advanced phisics engines - some of my favourite games are phisics sandboxes

    Dislike: equipment durability - it rarely adds any difficultyand is most times an anoyence

    • @ConsciousCode@beehaw.org
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      11 months ago

      Weapon durability becomes a lot more bearable when you streamline the decision-making process to “do I want this stick” and “which stick do I want the least to make room for this new stick” and/or treat it as an exercise in zen. Leave your burdens at the shore of the dao, dear Bandicoot.

    • @deksesuma@beehaw.org
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      311 months ago

      Weapon durability is fine when done well, like the Soulsborne games.

      I hate it on Breath of the Wild and Tears of the Kingdom.

      • @EremesZorn@beehaw.org
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        611 months ago

        It’s the primary reason I put down Breath of the Wild. Hit an enemy three times with a basic weapon and it breaks? Nah, I’m good.
        I think if I had any sort of fandom towards Legend of Zelda as a series, I may have stuck with it, but that’s just not a series I could get into when it was coming up (Link To The Past, Ocarina, etc.)
        Weapon durability in, say, S.T.A.L.K.E.R. is handled way better. Gun starts to slowly become inaccurate and more unreliable (more frequent jamming, which means you have to reload mid-firefight to clear the jam. I actually like that).

      • @deo@beehaw.org
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        311 months ago

        I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.

      • @Mot@beehaw.org
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        111 months ago

        It’s not super painful in Soulsborne games but it’s still enough of an annoyance they got rid of it in Elden Ring.