fugepe@lemmy.ml to Linux@lemmy.mlEnglish · edit-21 year agoShare your favorite Linux Desktop Environmentmessage-squaremessage-square173fedilinkarrow-up1184file-text
arrow-up1184message-squareShare your favorite Linux Desktop Environmentfugepe@lemmy.ml to Linux@lemmy.mlEnglish · edit-21 year agomessage-square173fedilinkfile-text
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·1 year agoVrr? Did you mean vr? Also maybe I should try it on my PC then, haven’t tested it there though can’t really see any need for it as my monitors are similar resolution there
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·1 year agoOne has 144hz 1440p and one is 60hz1080p, I’ve got one of them running on 170hz on x11 afaik, what’s normally the problem with differing refresh rates?
minus-squareboonhet@lemm.eelinkfedilinkEnglisharrow-up1·1 year agoVariable refresh rate changes the refresh rate of your screen dynamically according to in-game fps. Think Freesync and G-Sync.
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·1 year agoWhat’s the advantage of doing that? Surely just leaving the refresh rate at 170 and running at 60fps would be fine?
minus-squareflashgnash@lemm.eelinkfedilinkEnglisharrow-up1·1 year agoCan’t say I’ve ever experienced any tearing but fair enough
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Vrr? Did you mean vr?
Also maybe I should try it on my PC then, haven’t tested it there though can’t really see any need for it as my monitors are similar resolution there
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One has 144hz 1440p and one is 60hz1080p, I’ve got one of them running on 170hz on x11 afaik, what’s normally the problem with differing refresh rates?
Variable refresh rate changes the refresh rate of your screen dynamically according to in-game fps. Think Freesync and G-Sync.
What’s the advantage of doing that? Surely just leaving the refresh rate at 170 and running at 60fps would be fine?
It’s for eliminating tearing.
Can’t say I’ve ever experienced any tearing but fair enough