alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 年前In 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comexternal-linkmessage-square220fedilinkarrow-up1810cross-posted to: games@sh.itjust.works
arrow-up1810external-linkIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 年前message-square220fedilinkcross-posted to: games@sh.itjust.works
minus-squareecho64@lemmy.worldlinkfedilinkarrow-up2·2 年前… like a disk or cart? Yes that’s fine. I do that.
minus-squareBrokkr@lemmy.worldlinkfedilinkarrow-up2·2 年前Sure, that’s fine for a release that has a physical edition, but many do not. Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.
minus-squarethe_crotch@sh.itjust.workslinkfedilinkarrow-up2·2 年前What percentage of the sales price do you suppose goes towards the outside companies that print the disks and make the packaging?
… like a disk or cart? Yes that’s fine. I do that.
Sure, that’s fine for a release that has a physical edition, but many do not.
Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.
What percentage of the sales price do you suppose goes towards the outside companies that print the disks and make the packaging?