Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 2 years agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square44fedilinkarrow-up1748file-textcross-posted to: technology@lemmit.onlinepcgaming@lemmy.cagamedev@programming.dev
arrow-up1748external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 2 years agomessage-square44fedilinkfile-textcross-posted to: technology@lemmit.onlinepcgaming@lemmy.cagamedev@programming.dev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareRedeven@lemmy.worldlinkfedilinkEnglisharrow-up74·2 years agoStS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).
StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).