Carighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 2 years agoSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comexternal-linkmessage-square44fedilinkarrow-up1748file-textcross-posted to: technology@lemmit.onlinepcgaming@lemmy.cagamedev@programming.dev
arrow-up1748external-linkSlay the Spire devs followed through on abandoning Unitywww.gamedeveloper.comCarighan Maconar@lemmy.world to Games@lemmy.worldEnglish · 2 years agomessage-square44fedilinkfile-textcross-posted to: technology@lemmit.onlinepcgaming@lemmy.cagamedev@programming.dev
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up20·edit-22 years agoUnity wasn’t innovating but I think it’s unfair to say that epic were not. Part of the problem is that Unity don’t actually use their own engine.
Unity wasn’t innovating but I think it’s unfair to say that epic were not.
Part of the problem is that Unity don’t actually use their own engine.