• barsoap@lemm.ee
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    6 个月前

    graphics, video, neural-net acceleration.

    All three are kinda at least half-covered by the vector instructions which absolutely and utterly kills any BLAS workload dead. 3d workloads use fancy indexing schemes for texture mapping that aren’t included, video I guess you’d want some special APU sauce for wavelets or whatever (don’t know the first thing about codecs), neural nets should run fine as they are provided you have a GPU-like memory architecture, the vector extension certainly has gather/scatter opcodes. Oh, you’d want reduced precision but that’s in the pipeline.

    Especially with stuff like NNs though the microarch is going to matter a lot. Even if a say convolution kernel from one manufacturers uses instructions a chip from another manufacturer understands, it’s probably not going to perform at an optimal level.

    VPUs AFAIU are usually architected like DSPs: A bunch of APUs stitched together with a VLIW insn encoder very much not intended to run code that is in any way general-purpose, because the only thing it’ll ever run is hand-written assembly, anyway. Can’t find the numbers right now but IIRC my rk3399 comes with a VPU that out-flops both the six arm cores and the Mali GPU, combined, but it’s also hopeless to use for anything that can’t be streamed linearly from and to memory.

    Graphics is the by far most interesting one in my view. That is, it’s a lot general purpose stuff (for GPGPU values of “general purpose”) with only a couple of bits and pieces domain-specific.