I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • JackbyDev@programming.dev
    link
    fedilink
    English
    arrow-up
    51
    ·
    5 months ago

    This would destroy me if this happened to me. The publisher thinks lowly enough of the team and product that they won’t launch it, but not so lowly that they don’t release the IP (perhaps even at a price) to the developers.

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      English
      arrow-up
      22
      ·
      5 months ago

      I got a friend in game dev. They’ve worked for 3 companies over 6 years. None of the titles they have worked on were ever released.

      The title they’re currently working on has had its funding cut (by Embracer Group) and the CEO of the studio is desperately trying to find another source of funding. Everyday they go into work expecting to be told the studio is shutting down.

      Game dev certainly seems to suck the souls out of creative people who just want to make something fun.

    • aliteral@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      5 months ago

      For profit software companies (and those who are all abput revenue and shareholders and whatnot) are a pain to the industry at large. If it were not fot the profit motive, this world would be radically different.