• woelkchen@lemmy.world
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        1 year ago

        Those devs have a boner for huge corporations for some reason. They hate anything that is “community driven”. Fuck’em, we will manage without them like we always have.

        SteamOS isn’t a community project. It’s a corporate project. It’s just that Valve themselves aren’t even pushing for native SteamOS games. There was an interview once with one of the SteamOS guys who merely said in passing during an interview that native games are better but that remark was lost in pretty much all reporting. Even developers of games based on Unity don’t care to export Linux builds because Windows builds work just fine (until they don’t because a Proton update breaks something).

    • faho@lemmy.world
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      1 year ago

      A mac port gets you mac users.

      A linux port barely gets you more linux users because proton exists.

      • woelkchen@lemmy.world
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        1 year ago

        A mac port gets you mac users.

        A linux port barely gets you more linux users because proton exists.

        Apple’s new porting helper is nothing but Wine + D3D to Metal wrapper + Rosetta x86 emulation.

      • Audbol@lemmy.world
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        1 year ago

        Quick search shows only like 30 of developers as a whole use Mac’s and I’m sure share is lower there because I know plenty of devs using macbooks that are running Linux or Windows. If we are talking game developers as a whole then that percentage of osx devs is far far smaller than the general usage. Windows using devs still dominate as a whole, Linux is not far behind, MacOS is a very vocal yet, smaller in reality group.

    • Its_Always_420@lemmy.world
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      1 year ago

      We don’t bother with Linux ports anymore, instead they just added directX and win32 application support to Linux so it can just run the native Windows application.