nave@lemmy.ca to Technology@lemmy.worldEnglish · 11か月前Here’s how much Valve pays its staff — and how few people it employswww.theverge.comexternal-linkmessage-square86fedilinkarrow-up1370cross-posted to: gaming@beehaw.orggames@sh.itjust.worksgaming@lemmy.ziptechnology@lemmy.ml
arrow-up1370external-linkHere’s how much Valve pays its staff — and how few people it employswww.theverge.comnave@lemmy.ca to Technology@lemmy.worldEnglish · 11か月前message-square86fedilinkcross-posted to: gaming@beehaw.orggames@sh.itjust.worksgaming@lemmy.ziptechnology@lemmy.ml
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.netlinkfedilinkEnglisharrow-up3·edit-211か月前Since 2019 then? So Sweeny is an even bigger wiener than I thought.
minus-squarejeeva@lemmy.worldlinkfedilinkEnglisharrow-up4·11か月前To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019. I don’t know where you’re getting the 15-20 percent thing.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.netlinkfedilinkEnglisharrow-up1·edit-211か月前 I don’t know where you’re getting the 15-20 percent thing. From articles about it I read way back in the early 2000’s when the Orange Box came out. Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.
Since 2019 then? So Sweeny is an even bigger wiener than I thought.
To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019.
I don’t know where you’re getting the 15-20 percent thing.
From articles about it I read way back in the early 2000’s when the Orange Box came out.
Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.