It’s only currently planned for PC, with no controller or console plans yet — and Mountaintop won’t necessarily allow Steam Deck to join. “Steam Deck is a concern as a cheating vector, and I think our anti-cheat systems may block it right now,” Mountaintop CEO and cofounder Nate Mitchell tells me.

https://store.steampowered.com/app/2641470/Spectre_Divide/

  • imnapr@discuss.tchncs.de
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    3 months ago

    Bro when is gaming gonna get over this idea that the ONLY way to block cheaters is with some kernel level spyware. Its fucking ridiculous dog

    • bionicjoey@lemmy.ca
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      3 months ago

      It’s because of corporate greed. Anticheat is basically totally achievable on the server side, but that requires much more computing power. The idea of client side anticheat is to reduce infrastructure cost.

      • cadekat@pawb.social
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        3 months ago

        Eh, it’s also much easier to slap a client-side detector on because you can use generic detection methods. When you’re doing it server-side, you have to rely a lot on statistical analysis and it’s all game specific.

        In the end you can, of course, reduce it all to not shelling out money, but there is some nuance too.

        • jereme simpson@mastodon.social
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          3 months ago

          @cadekat @bionicjoey

          This whole anti-cheat is ridiculous and dangerous. We shouldn’t be using anti-cheat to scan the kernel for cheating. If people are able to manipulate the kernel to cheat on video games well guess what… The terrorists have won. We should just give into their demands.

  • Donjuanme@lemmy.world
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    3 months ago

    Oh no. a game I haven’t heard of isn’t going to play nicely on the deck, I guess I’ll go back to my mountain of compatible games…

    Sounds like it has forced multiplayer components always /yuck

      • ampersandrew@lemmy.world
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        3 months ago

        I’m no fan of kernel level anti cheat either, but that “capable” anti cheat still sucks. At this point, I’m convinced that good anti cheat is actually impossible, so you may as well just not put it in the kernel. There are so many ways to cheat that an anti cheat will never detect.

        • Semperverus@lemmy.world
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          3 months ago

          Having a literal AI strapped to a physical controller (wires soldered to button contacts and so on), with a camera that watches the TV and plays for you is already a thing and cant be stopped except via serverside anticheat

          • bountygiver [any]@lemmy.ml
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            3 months ago

            doesn’t even need AI, current real triggerbots only need a small area around your crosshair and use color information to determine whether you should shoot or not.

  • sleepyTonia@programming.dev
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    3 months ago

    I’m sorry, what game? This just looks like a 5$ bin indie™ (They got 30M$ in funding through investments) Unreal Engine 4 shooter. The fact that there’s no controller support or console ports planned says more than enough. What’s newsworthy about their use of a crappy anti-cheat? Not like most in here were ever going to even think about it. It’s a freemium GAAS shooter with an almost inevitably a small player base which will be all but dead a few months after coming out. I know I’m being mean and their people have been working on this game for years now, but come on.

  • Codilingus@sh.itjust.works
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    3 months ago

    Lmao, wtf is this?! When I tried the test it loaded up battleeye…

    That said it’s a shame. It’s a very unique way to make a TAC shooter. After 5 or so matches you start to realize the potential for some galaxy brain sized strats and play styles. But man does exhaust your brain trying to keep up with it all in the heat of the moment.

    Edit: I wonder if the upcoming NTSYNC to the Linux kernel will affect if these kernel level anticheats are compatible?