• Magiilaro@feddit.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 month ago

    I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.

    Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.

    Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?

    • lengau@midwest.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      Making an FPGA for all of this is far more work than pulling an open source emulator and sticking it on a machine…

        • lengau@midwest.social
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 month ago

          This looks a whole lot like it’s probably some random emulator they grabbed and full screened?

          • Magiilaro@feddit.org
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 month ago

            Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

            • lengau@midwest.social
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 month ago

              I take it you’ve never ported an application to a different platform running on a different hardware architecture before.

              • Magiilaro@feddit.org
                link
                fedilink
                English
                arrow-up
                2
                ·
                1 month ago

                I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.

                • lengau@midwest.social
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  1 month ago

                  You’re making my point for me though. Each of the other things you’ve suggested is more work than requires more expertise. Popping up an emulator on an existing box and dumping a ROM in there is something an intern can do.

                  All of these other things can be done, but they’re not as quick and simple, and that’s why we’re seeing this in the first case - Nintendo went with a quick and simple solution, and someone found a bug (it still plays Windows noises).

                  • Magiilaro@feddit.org
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    1 month ago

                    You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!