Shame it didn’t do well, I thought it was great.

  • MentalEdge@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    30
    ·
    2 months ago

    They wont.

    Remedy games have been “underperforming” despite rave reviews for a while. Yet they’ve been chugging along doing what they think is neat, instead of caving into the current money-making models.

    And in this case, the Epic partnership definitely hurt the game. And they know it did. Before AW2, it was microsoft putting the breaks of Quantum Break despite it being great.

    Control was the first time since Max Payne I felt they truly achieved the success that their level of quality deserves (and even then it was a timed epic exclusive).

    Now Remedy has set themselves up to finally self-publish the follow-up to Control. I can’t wait.

    Remedy has fans, but something always seems to get in the way.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Didn’t they just announce a live service shooter? Isn’t that caving into current money-making models?

      • MentalEdge@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        We know one of their WIP titles is a PvE multiplayer game set in their connected universe. Aside from that, nothing more is known, except for your generic corporate “we’re excited about our future projects with Remedy” statements from 505.

        I’d be very suprised if Remedy turns around and makes it overtly exploitative.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 months ago

          Whether it’s any more exploitative than any other game, it’s still got all of the same baggage. It’s always online and will one day be unplayable, and it’s relying on continual revenue to support it rather than just selling it for an up front price and letting it rock, which both encourage exploitative monetization anyway.

          • MentalEdge@sopuli.xyz
            link
            fedilink
            English
            arrow-up
            4
            ·
            edit-2
            2 months ago

            Ok. Unfortunately it sounds like you’re asking me to stop liking a studio that I like, based on speculation about how a future title of theirs might work. That’s not an actionable argument.

            Nothing about a multiplayer title requires it be made in a way that will break whenever the official servers go down. You are assuming this one will work that way, and I’ll grant you it likely will.

            But the change we both want isn’t going to come from voting with our wallets, but even harder.

            It’ll come from something like this.

            • ampersandrew@lemmy.world
              link
              fedilink
              English
              arrow-up
              3
              ·
              2 months ago

              I’m not asking you to stop liking a studio you like, but I am asking you to take them off of the pedestal you put them on. If you care about the SKG campaign, that new shooter of theirs is at odds with it.

              • MentalEdge@sopuli.xyz
                link
                fedilink
                English
                arrow-up
                6
                ·
                edit-2
                2 months ago

                That pedestal being, that they keep making games that are just plain good, despite at the same time being involved with shit industry practices by working with Microsoft and Epic?

                I think that particular pedestal is pretty fucking deserved. And one that looks their faults in the eyes.

                They keep making good stuff, while marred by the bullshit that allows them to fund the studio.

                Why do you think I’m specifically excited for them to finally do something fully self-published, so they can make something I can enjoy with no fucking strings attached?