simple@lemm.ee to Games@lemmy.worldEnglish · 1 month agoYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comexternal-linkmessage-square63fedilinkarrow-up1266file-textcross-posted to: games@sh.itjust.worksgames@lemmit.onlinetechnology@lemmit.online
arrow-up1266external-linkYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 month agomessage-square63fedilinkfile-textcross-posted to: games@sh.itjust.worksgames@lemmit.onlinetechnology@lemmit.online
minus-squaresnooggums@lemmy.worldlinkfedilinkEnglisharrow-up17·1 month agoI’m so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.
minus-squareandrew_bidlaw@sh.itjust.workslinkfedilinkEnglisharrow-up6·1 month agoThey don’t need to work on difficulties that long if you can just craft over it lol.
minus-squareAviandelight @mander.xyzlinkfedilinkEnglisharrow-up2·1 month agoI feel like Fantasy Life did this the best though. I absolutely loved this game and wish it would get a port to PC.
I’m so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.
They don’t need to work on difficulties that long if you can just craft over it lol.
I feel like Fantasy Life did this the best though. I absolutely loved this game and wish it would get a port to PC.