simple@lemm.ee to Games@lemmy.worldEnglish · 1 month agoYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comexternal-linkmessage-square63fedilinkarrow-up1266file-textcross-posted to: games@sh.itjust.worksgames@lemmit.onlinetechnology@lemmit.online
arrow-up1266external-linkYakuza creator Nagoshi says the era of game size being most important is coming to an endwww.videogameschronicle.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 month agomessage-square63fedilinkfile-textcross-posted to: games@sh.itjust.worksgames@lemmit.onlinetechnology@lemmit.online
minus-squareBig_Boss_77@lemmynsfw.comlinkfedilinkEnglisharrow-up1·1 month agoMaybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured? Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
minus-squareMaalus@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoGames / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance
Maybe you can explain this to me… I’ve heard this countless times over the years, but I can’t figure out how it’s measured?
Is it based on if MC is taking average human strides? It seems like a ridiculous metric.
Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance