That was such a fun game. Little asexual me didn’t care about the nudity, but the black and white aspect before liberating an area into color was such a cool Gimmick.
Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.
I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.
And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.
In a somewhat similar vein, the remakes of both Halo: Combat Evolved and Bioshock modernized the lighting and in so doing completely destroyed the atmosphere.
I just played it for the first time 4 months ago and it still holds up incredibly well. The art direction definitely helps cut down on the expanded rendering capabilities of modern PCs. While you’ll still have some reduced resolutions of distant landmarks like the Eiffel Tower, you’ll barely notice it as the distance is often covered by buildings, trees, hills, Nazi fortifications, and so on.
Saboteur deserves much more love.
That was such a fun game. Little asexual me didn’t care about the nudity, but the black and white aspect before liberating an area into color was such a cool Gimmick.
“It’s a piece of piss”
Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.
I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.
And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.
In a somewhat similar vein, the remakes of both Halo: Combat Evolved and Bioshock modernized the lighting and in so doing completely destroyed the atmosphere.
I just played it for the first time 4 months ago and it still holds up incredibly well. The art direction definitely helps cut down on the expanded rendering capabilities of modern PCs. While you’ll still have some reduced resolutions of distant landmarks like the Eiffel Tower, you’ll barely notice it as the distance is often covered by buildings, trees, hills, Nazi fortifications, and so on.
There is a high resolution patch as well.