Clone_IX@lemmy.world to Games@lemmy.worldEnglish · 3 年前4k is not 2160p - heard it here first!www.dexerto.comexternal-linkmessage-square54fedilinkarrow-up1113file-text
arrow-up1113external-link4k is not 2160p - heard it here first!www.dexerto.comClone_IX@lemmy.world to Games@lemmy.worldEnglish · 3 年前message-square54fedilinkfile-text
minus-squareFrostyCaveman@lemm.eelinkfedilinkEnglisharrow-up19·3 年前Damn The fact it’s STILL 30fps is “hard pass” territory from me on its own but like. Wow. Lazy
minus-squareNotSteffen@lemmy.worldlinkfedilinkEnglisharrow-up9·edit-23 年前Probably because they didn’t want to rewrite the physics that are based on 30fps max. Lazy port.
minus-squarekaktus@feddit.nllinkfedilinkEnglisharrow-up5·3 年前But on the PC Version we don’t have a frame cap. My guess would be, that fixed 30fps feel better than a fluctuation between 25 and 40.
minus-squareThrowawayOnLemmy@lemmy.worldlinkfedilinkEnglisharrow-up2·3 年前There’s a PC version of RDR outside of emulation?
minus-squarebeefcat@lemmy.worldlinkfedilinkEnglisharrow-up5·3 年前They didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch
Damn
The fact it’s STILL 30fps is “hard pass” territory from me on its own but like. Wow. Lazy
Probably because they didn’t want to rewrite the physics that are based on 30fps max. Lazy port.
But on the PC Version we don’t have a frame cap. My guess would be, that fixed 30fps feel better than a fluctuation between 25 and 40.
There’s a PC version of RDR outside of emulation?
deleted by creator
They didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch