A few years ago, a lone programmer named t0st did something extraordinary: he fixed an 8-year-old bug in GTA Online that had been driving players crazy. The bug? Painfully long load times, sometimes u
It was about the time when that fix was first being reported on that it became obvious to me that big companies don’t fix every single bug because they just don’t have the time. The dude actually doing the work might know how to fix a thing, but never tasked to do so because someone above them thought their time would be better spent on something else. And that’s the best case; most of the time they would probably have to spend more time actually hunting the bug down, too.
Meanwhile, a game made by a single dude in his free time could fix every random bug reported to them just because they don’t necessarily have to prioritize anything else.
I love game made by a single dude fixing bugs! I play Wazhack, and have sent bug reports to the single dude and gotten replies and clarification requests and its always cool as hell!
It was about the time when that fix was first being reported on that it became obvious to me that big companies don’t fix every single bug because they just don’t have the time. The dude actually doing the work might know how to fix a thing, but never tasked to do so because someone above them thought their time would be better spent on something else. And that’s the best case; most of the time they would probably have to spend more time actually hunting the bug down, too.
Meanwhile, a game made by a single dude in his free time could fix every random bug reported to them just because they don’t necessarily have to prioritize anything else.
I love game made by a single dude fixing bugs! I play Wazhack, and have sent bug reports to the single dude and gotten replies and clarification requests and its always cool as hell!
As long as the code is well written, I actually find fixing bugs more satisfying than I would have writing the original code.