A few years ago, a lone programmer named t0st did something extraordinary: he fixed an 8-year-old bug in GTA Online that had been driving players crazy. The bug? Painfully long load times, sometimes u
I’ve had whole projects falter because they wouldn’t get tested and a year later it was too much effort to reintegrate into the system which had moved on significantly…
I’ve had whole projects falter because they wouldn’t get tested and a year later it was too much effort to reintegrate into the system which had moved on significantly…