• MonkeMischief@lemmy.today
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    11 hours ago

    Band of Gorilla Repair: Once per day, can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks or is heavily damaged. The gorillas can repair anything.

    Those not expecting to see a bunch of repair-happy gorillas must make a fear check.

    These mysterious gorillas are actually friendly and fix whatever thing was broken, but beware, their patience quickly runs out for anybody intentionally causing disrepair or destruction in their presence!

    Yeah, it works just like this!

  • Bytemeister@lemmy.world
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    14 hours ago

    Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

    Magic rope is unable to be cut by any non-magical item.

    • Alaknár@sopuli.xyz
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      7 hours ago

      it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle

      Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.

  • MrNesser@lemmy.world
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    16 hours ago

    Broom of Flying Yes its a broom that allows you to fly

    No one ever said anything about landing The broom cannot come down lower than 30 feet from the ground. Dismounting will stop the broom and allow you to pick it up, as long as your concious from the fall

    • Stamets@lemmy.dbzer0.comOP
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      17 hours ago

      I just thought of the most evil shit you could do with this.

      They buy the bag and it comes preloaded with a couple lil crocheted trinkets that are cutesy and like grandma made it for adventurers. A lil mealkit, a ration pack, a lil sword and shield but also a doll. As they slowly start to realize what the bag does they remember the doll and start freaking out about what if it was a person who went in there to hide and got turned and we gotta fix 'em! Ends up being a whole quest line to unfuck the bag, the bag items and specifically this doll. At the very end they undo the doll and it turns into a wooden doll. Then when laughter/disappointment just getting to the right point, have the doll talk. Get the joke of it being a doll and they get the expectation they wanted of it being a living being they saved.

  • Sabata@ani.social
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    15 hours ago

    Invisibility potion that turns your digestive track and stomach contents invisible.

  • WittyProfileName2 [she/her]@hexbear.net
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    17 hours ago

    Headband of miner intellect:

    • Forged by a dwarven artificer who lost too many colleagues due to their lax attitude around safety.

    • Anyone wearing this headband becomes aware of the quality of air and props for whatever tunnel they’re currently in.

    • Wearers possess an intrusive urge to find proper protective equipment before attempting a task.

  • Agent641@lemmy.world
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    14 hours ago

    Lembas bread but it’s 1000 years past it’s due date and you will get diarrhoea equivalent to its food value.

  • Hossenfeffer@feddit.uk
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    15 hours ago

    Magic sword of infinite sharpness.

    Sheathing the sword, or holding it by the hilt, quillons, or pommel causes it to become incredibly heavy.

  • Rcklsabndn@sh.itjust.works
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    19 hours ago

    Flail of Flatulence: deals an additional 1d4 of embarrassment to the target while dealing 1d4 of gas damage to everything within 6 meters.

  • potoooooooo ☑️@lemmy.world
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    1 day ago

    Cape of (Refugee) Flight: you gain the power to fly for your life.

    Screaming Cloak of Invisibility: you’re invisible, but the cloak constantly screams, “HE’S OVER HERE!!!” and tries to give away your location.

    The Tax Axe: raises both your taxes and your target’s with every swing.

  • Atlas_@lemmy.world
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    1 day ago

    Cube of instant castle: Say the keyword ‘open’ to transform this cube into a '200x’200 castle. The transformation happens instantly, and if you’re caught in the area of effect, be prepared to get smashed. The cube is hard of hearing.

      • notarobot@lemmy.zip
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        15 hours ago

        Oh. I thought it a was the other way I thought the point was that if the player whispers, the cube can’t hear. But I think what you are imagining is that the cube might hear “open” when something else was said

        • Nailbar@sopuli.xyz
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          15 hours ago

          I thought it was that you can’t just shout from afar because it can’t hear you, so there’s not really any options other than to sacrifice someone every time you want to use it.

    • notarobot@lemmy.zip
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      15 hours ago

      The merchant says: “thanks for purchasing that cube, if you need something else we are open all day every day”

      The party is now dead

    • _g_be@lemmy.world
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      23 hours ago

      I’ll use a sending stone like a garage door opener as I’m pulling up in the carriage