I don’t have time to look it up right now, but I’ll edit this comment later today with a few videos that go into the specific graphical techniques Nintendo used to make Wind Waker and Super Mario Galaxy look so good
edit: idk if editing and tagging in a reply works, but @regul@hexbear.net, here are the links I mentioned:
I always used to say that Microsoft and Sony spent all of their time measuring each other’s dicks, vis-a-vis graphics. But Nintendo was in the corner, pushing out underpowered devices, that focused on the fun.
The pursuit of realistic graphics is the root of all of modern gaming’s ills.
Stylized graphics age significantly better than “realism”. Jet Set Radio looks amazing today. Katamari Damacy another great example.
I don’t have time to look it up right now, but I’ll edit this comment later today with a few videos that go into the specific graphical techniques Nintendo used to make Wind Waker and Super Mario Galaxy look so good
edit: idk if editing and tagging in a reply works, but @regul@hexbear.net, here are the links I mentioned:
How The Wind Waker Redefined Cel Shading
How scrolling textures gave Super Mario Galaxy 2 its charm
If you enjoy those videos, definitely check out the longer videos as well as the shorts on that channel.
Fully agreed. I will once again admit to appreciating videogamedunkey, whose Bad Graphics video’s prescience lives on.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:
I always used to say that Microsoft and Sony spent all of their time measuring each other’s dicks, vis-a-vis graphics. But Nintendo was in the corner, pushing out underpowered devices, that focused on the fun.