- cross-posted to:
- gaming@lemmy.zip
- games@lemmit.online
- cross-posted to:
- gaming@lemmy.zip
- games@lemmit.online
Depending on how much time you’ve clocked in at the rumor mill, Total War: Warhammer 40,000 is either the worst-kept secret in gaming or one of 2025’s most mind-blowing reveals. Either way, the news is out: here is a revolutionary step into sci-fi territory for Total War, taking the strategy series into the stars with a remarkably bold vision for capturing the vastness of 40K’s setting.
While visiting Creative Assembly, Total War: Warhammer 40,000 is on the tip of every developer’s tongue. Those on the technical side marvel at what the studio’s new Warcore engine is already achieving, from strafing units to destruction physics, while developers working on the game itself boast of being able to conquer sky-scraping hive cities and customize Space Marines’ fingers.
Still, few are as animated as Simon Mann (product owner – campaign design) and Andy Hall (principal narrative designer). Sitting down to discuss all things Total War: Warhammer 40,000, the pair’s enthusiasm is immediate – and as they unveil the true scope of their game’s ambition, their excitement proves infectious.
“Like you’d expect in the tabletop game, a unit of your warriors isn’t just made up of one unit type. It’s not the same person: they’ve got different specialists, different weapon styles,” Mann explains, pointing to Space Marines as an example. “If you play the tabletop, a sergeant with an intercessor squad is armed with a chainsword and bolt pistol. They’re good in both melee and ranged.”
These loadouts can be changed by players, from picking their weapon loadouts to even more in-depth customization via a fully-fledged unit painter. Neither Mann or Hall seem phased by the balance of power between ranged and melee combat. The confidence brings to mind Total War: Warhammer, which prompted fears – since proven unfounded – over how flying units, godlike beings, and spellcasting would gel with the once exclusively historical series.
Also here is the info of a german article about how campaigns will work in total war 40k
Gamestar Article: How campaigns will work in Total War 40k
Galaxy Map
-
The galaxy map functions as a hybrid between a campaign selection menu and meta-progression. You don’t actually move armies or end turns here, instead you’re given an overview of the galaxy at large and offered several campaigns to take part in.
-
Those campaigns are split into three types: Full campaigns, short campaigns, and singular decisive battles. Full campaigns will be closest to traditional Total War, set in a full star system meant to be longer and finished over multiple sessions. Short campaigns will feature only a few planets and be intended to be completed in a single evening. Singular battles are self explanatory. So it’s a “choose your commitment” type system
-
Campaigns can either be generated, or narrative. So there will be campaigns set in handcrafted systems/locations from the lore, with narrative objectives and factions, and also campaigns that are more randomized
-
Completing campaigns carries over effects and changes to the galaxy layer and potentially future campaigns. The example they gave was helping the Imperial Guard in one campaign leads to allied Imperial Guard forces showing up to support you throughout battles in your next campaign
-
It’s unclear how much management will be done at this layer, but the article does seem to hint that you’ll manage the systems you’ve taken in campaigns
Campaign Layer
-
The campaign layer sounds like it will function like a traditional total war campaign. You have armies, fleets, resources, infrastructure to manage, and you move them around the map
-
Campaigns will feature multiple planets in single systems/sectors. Planets will be different biomes and states of war (some may have ongoing battles, be hive planets, etc)
-
Planets will be separated by space (seemingly connected by lanes, if the gameplay preview is anything to go by), which will be traversed by your fleets. Similar to the role the sea played in previous total war’s
-
Upgrading fleets and fighting space battles was mentioned, but those details aren’t being revealed yet
Planets
-
Each planet will function like a little mini total war campaign map.
-
Continents are stated to be about the size of provinces in current Total War. Armies move around here like a normal Total War map, where you move them around on a board essentially.
-
Instead of building cities you are mostly relegated to building outposts and bases. Cities will still play a part however, they will be more like independent entities that you occupy and then manage from there instead of building and upgrading yourself. Constructing buildings and recruiting units in them was mentioned, so it seems like it’ll be a similar to current city management just more horizontal rather than vertical.
-
Your fleets can interact with planets by doing orbital bombardment, exterminatus, etc.
This game is gonna slap in ~10 years with several hundred dollars of DLC and me and my shadowrun homies slice into the epstein memorial ai data amalgamation centre brought to you by palalantir to steal some 2x32GB kits from a server blade to be able to launch the game and flip a few to keep up with the BNPL I used to buy the dlc

shadowrun ram chip heist
I can see itstealing RAM to play a game you BOUGHT

Hmm. I wonder if “You can customize the fingers on Space Marines!” will become the new “the rocks launched by the onagers will have more polygons than an entire legionnaire” from Rome 2’s early ads.
I’m glad they’re changing things up and seem to be focusing on the gameplay rather than trying to brag about the graphics with this one though.
I wonder how many charlemagnes the necrons will cost
True Its good they are experimenting a bit for this one
Probably a lot, and since all the DLC factions will be really expensive, not as many people will play them, they won’t give them much attention and the Space Marines will get a new roster expansion every other round of DLC but stuff like Tau and Necrons will get one single initial roster and that’s it.
Total War Warhammer $40,000 of DLC
“Found this in my son’s room. What is it? Is he on drugs?”

Oooof. Sorry bud. You wish it was drugs. No, your son is into Warhammer. Drugs would be a lot cheaper.
My unpainted Necrons are staring at me judgementally as I do any other hobby
Hopefully the Guard get some attention because artillery heavy factions are my favourite in TWWH and historical ones, and to me its more fun to root for completely regular humans doing their best against incomprehensible horrors while under constant threat of death from their own leadership. Pretty grim, dark even.
I hope so too, I’m going to make so many damn Basilisks, even if they’re crap!
they can still do lord vs lord dlc, to expand the roster of the xenos while still selling to the imperium fans
I was more griping about how in Warhammer Fantasy they’ve over focused on the most popular factions with the lord v lord DLC and completely ignored the least popular, especially the DLC factions. I want more content for my zombie pirates in the vampire coast dammit!
I feel like they’ve been pretty balanced? Vampire Coast was barely a faction in the tabletop, lucky to be in the game at all. In any case, they’ll be touched up for the nagash dlc
Yeah, a lot of the factions that are tiny in the tabletop didn’t really get much love in the game either, but Grand Cathay was like that, and Warhammer 3 pushed them to be one of the most popular factions, even when they had to invent a bunch of their lore and units for the video game rather than the tabletop one.
Vampire Coast got better options to attack from the ocean with the latest dlc, at least 😊
I just want Tau and Tyrannids and I will be happy.
well i guess my read on GW was totally wrong, hope it’s a good one can’t wait to pirate it
edit: just realized my army (witchunters/sisters) probably won’t be in it for a decade which is a bummer
Wouldn’t be so pessimistic, it only took CA 6 years to invent whole new factions for Fantasy Total War.
If both Guard and Space Marines are in game 1, I could see Inquisition as the Imperial faction in game 2.
The Galaxy map sounds very interesting, i wonder how will allied factions interact, can the imperial factions fight between each other or can you ally xeno factions, etc. also i wonder how sandbox like will be the galaxy map, because i imagine the diferent imperial, xeno and chaos factions will probably play differently.
Also i still wonder how fleet will work like, are they like a new army in the space map or like a mobile base
I imagine the different imperial, xeno, and chaos factions will all cost a pretty penny. This still seems pretty cool even though I prefer turn based strategy games
Space marines, Imperial Guard, Eldar and Orks are confirmed as base game factions, but the other will cost a pretty penny for sure.
It will still be kinda turn based like other total war games
I always struggle with the real time battles lol.
Total war is a turn based game
Aren’t the battles real time?
I can’t wait until my gribbly little bugs are added and I can open some space marine cans with genestealers and raveners
It’s fucking CA. You know this game is gonna be terrible
AI generated too many/few fingers? Just add em back in manually
I was just playing dawn of war:soulstorm this looks neat
I thought it looked a bit Dawn of War-y and I hope the devs are inspired because that was incredible
I will be there day 1. If they deliver on this im gonna play this game for the next decade.
same, even if i have to wait for my necrons
necrons
he’ll yeah OP

Looks like the new game may not have space naval battles because thats another ip currently under Battlefleet Gothic Armada

…SHIP TO SHIP BATTLES IS AN IP?!
Tbf they’re right, Gothic is definitely a different spinoff IP.
What if they integrated that one Warhams space ship battle game into the overall game. Hell what if they integrated all the wham games into one creative assembly game so you could go from grand strategy to over the shoulder third person dynasty warriors esque hack and slash game
Warsword Conquest is a total conversion mod for Mount & Blade: Warband that’s basically this. They’ve had to get real creative figuring out how to get stuff like Ogres and magic in, but they have.
One of the things I am interested in is if they could actually do playable agent missions for spies and assassins especially in the new Medieval game. They have some experience with stealth mechanics and single character stuff with Alien Isolation now so I could see doing something like that. Also, they’ve said they are also going to revisit the historical stuff so here’s hoping we get a Shogun 3 sometime in the next 10 years.
Or at least before I die.
it’d also be nice to have a game set in the early modern period that’s between the end of the renaissance era and right before the napoleonic era. Like having a game where you get to see the transition from the feudal levy system to the standardization of professional armies to the early adoptation of firearms and the massive shift in war fighting as arquebusiers slowly become normalized leading to the adaptation of the infantry block tactics being the peak of warfare. A game that really makes you understand why european warfare evolved as it did in that period
An Empire remake or Empire 2 would be amazing for that, but the Empire we got was not good for that at all.
Surprisingly, Shogun 2 has some good naval combat. I actually might have to reinstall that and mod the fuck out of it. It’s been a while.
I love the FOTS expansion for it, it’s probably my most played historical total war game. I usually play with an expansion mod which puts like 200 provinces and factions into the game.
Golden age of piracy era would be neat.1650s to 1750s. Could be a neat bridge between the late medieval into the napoleonic stuff as you say. Would be sick to have a pirate faction. Like alt-history Nassau becoming an anti-imperialist force or some shit. Yes I just watched Black Sails why do you ask…



















