Looks like the Ghostrunner developers also have an issue with paid mods running off their IP.

  • [object Object]@lemmy.world
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    22 hours ago

    In games you usually get the game and then get a mod that you want to play. You may put hundreds or thousands of hours into that mod.

    Mod development wise you may have to create models from the ground up. A mod has to have functioning logic, be fit to the game but modify it in a significant way, feel like a change to the game.

    You are seriously trying to say that a VR mod doesn’t take effort to build?

    You can use the real life flight manual for the F16 to learn how to use it in game. If you are real particular about a specific train you can find the module for it and expect probably pretty damn good detail down to nameplates and specifications

    Irrelevant. The only relevant thing regarding the quality-price consideration is whether a player is ready to pay for a particular mod.

    The moment you implement mods as income stream people and companies are going to exploit the shit out of it. See: Roblox, Skyrim, etc

    Arbitrary nothingburger claims. You just described how paid mods work in sims, so why don’t people ‘exploit the shit’ out of mods in sims?