• ninjan@lemmy.mildgrim.com
    link
    fedilink
    arrow-up
    287
    ·
    1 year ago

    I love the implication here, that they don’t have the proper source (or skills left in the company) such that they can remove the DRM which doesn’t play nice themselves so they rely on a cracked copy of the game instead. Been quite a bit of news lately about how game companies have failed to keep the original source code for their games. Diablo 2, the Transformers games etc and those from active companies, there’s bound to be 1000s of games where the source is lost due to publishers closing down studios.

    • 𝒍𝒆𝒎𝒂𝒏𝒏
      link
      fedilink
      English
      arrow-up
      114
      ·
      1 year ago

      It’s a complete crapshow IMO.

      I still have the source code for the simple stuff I developed over 12 years ago, but these organisations don’t think it’s important to hang on to source code and assets for something they plan to make money from?

      Really telling about the attitudes towards software outside of the FOSS space and datahoarder communities, and more importantly how little the management/publishers actually care about the product.

      Although to counter that, I’m aware of at least one situation where the opposite has happened. One of my simulation games for example is really buggy and isn’t able to receive more updates because the studio behind it voluntarily disbanded, leaving the publisher without access to the source code (I believe the publisher Aerosoft has tried to get a copy of the source to provide further game fixes, but the individuals behind the disbanded studio could not come to an agreement on this)

      • JackbyDev@programming.dev
        link
        fedilink
        English
        arrow-up
        29
        ·
        1 year ago

        I’ve had teams not bother to keep proper history when moving from subversion to git and I’ve also had a DevOps team entirely wipe the history of a new project just because cloning took a long time (and refused to attempt shallow cloning).

        So the idea that a company just lets their code “rot” to the point of not even having it anymore because it’s just some legacy thing from over a decade ago is totally unsurprising to me.

        • rolaulten@startrek.website
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          Just to pile on. I’ve seen devs throw out the entire git history when moving between repos for ongoing projects.

    • rektifier@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      11
      ·
      1 year ago

      Even if they have the source, they may not have all the build tools anymore.

      Or they have the build tools but the wizard that set up the build system back in the day no longer works there.

      Or they have the build system archived and documented but it doesn’t run because some license expired, and the tool vender doesn’t sell that version anymore.

      In the near future, there will be another possibility - SaaS cloud tools that are impossible to preserve so they are forever lost.

      • ninjan@lemmy.mildgrim.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Very true, and even if they could replace/remove libraries and dependencies that muck up the build process there are no guarantees that it’ll play the same. So many games rely on strange quirks to function the way they do that would be nigh impossible to replicate purposely.

    • EnderofGames@kbin.social
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      I don’t know about Diablo 2, but Blizzard is so shady and messed up nowadays that I wouldn’t be surprised that they “lost the source code” to prevent modders being able to port games, etc.

      As for transformers, it was never lost (PCGamer, if you don’t like Xfire). Hasbro claimed they wanted to provide access to legacy games, but completely made up that the source was lost. Now that we know that the source is still available… well, Hasbro clearly hasn’t tried to rerelease those games.

      (note: I know this is the same company, Activision Blizzard in both cases. For anyone reading who doesn’t know, they were not the same company for the release of Diablo II, and a good amount of time afterwards.)

    • Ganbat@lemmyonline.com
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      I’d say they probably still have the source. It looks like they did the same thing for Manhunt and Max Payne, but then pulled older, pre-SecuROM exes from their archives when they got busted.

  • SeedyOne@lemmy.ca
    link
    fedilink
    English
    arrow-up
    233
    ·
    1 year ago

    Remember that time a random player DRAMATICALLY decreased load times for GTA online after finding bad code that preloaded TONS of game assets? After like, a decade?

    Pepperidge Farm remembers…

    • seang96@spgrn.com
      link
      fedilink
      English
      arrow-up
      68
      ·
      1 year ago

      I believe it was a CSV file of every item in all of the shops (comma separated values) and it was being read and stored into memory single threaded so it was maxing out a single core on the CPU.

      • JackbyDev@programming.dev
        link
        fedilink
        English
        arrow-up
        63
        ·
        1 year ago

        JSON, and it had more to do with how they were checking string lengths. But yeah, the general story is that a random dude fixed massive problems with the text parsing.

        • seang96@spgrn.com
          link
          fedilink
          English
          arrow-up
          33
          ·
          1 year ago

          Found an article that details it again since it was a fun read at the time. Looks like it was 10MB json file and the method to read the lines used the expensive length function you mentioned. It also had other simple optimizations too.

          • ipkpjersi@lemmy.ml
            link
            fedilink
            English
            arrow-up
            7
            ·
            edit-2
            1 year ago

            Pretty funny that because of all their microtransactions being stored in a JSON file being loaded into memory, that ended up making their game more slow and annoying and frustrating to play.

            I am super curious if the devs knew about this issue but it just wasn’t fixed because it wasn’t given priority by management, or if the devs genuinely had no clue about this?

            The even weirder and funnier thing is I’ve worked with larger JSON files day to day at my job with a much smaller scale than Rockstar/GTA, although I guess it depends on how you work with the files and the fact they were checking string lengths for literally every single piece of data etc.

        • seang96@spgrn.com
          link
          fedilink
          English
          arrow-up
          7
          ·
          1 year ago

          Yeah json actually sounds better. Unfortunately it’s still a text file that they were importing the entire thing into memory. Probably worse than CSV since they were probably serializing each item from string into objects. They definitely did it in one of the most laziest ways possible though I bet it worked at the time of development and the vendors probably had very few items.

        • Appoxo@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Not worth to assign a dev to find a bug if the player can just do a toilet break and keeps on generating memes which are free publicity.

    • cordlesslamp@lemmy.today
      link
      fedilink
      English
      arrow-up
      18
      ·
      1 year ago

      Are you saying the INSANE GTA Online load time is fixed now?

      Back in the old day, I literally just throw my hands up and said “I can’t wait for this shit anymore, I don’t have all day” then rage quit and delete the game.

      • dangblingus@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        6
        ·
        1 year ago

        Rockstar paid the guy like 50K or something for discovering it, and then it was apparently implemented into GTA online. Too bad I quit playing that time black hole years ago.

        • cordlesslamp@lemmy.today
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          I watched a YT video about this and they said the guy was paid 10K (way too low imo), a Google search shows different numbers everywhere so it’s hard to confirm. But at least the guy got paid, for sure.

          As far as I’m understanding it, the game was using a single threading process to load every single items in the game one by one (over 10 thousands in total), then checking again for duplicate.

    • VikingHippie@lemmy.wtf
      link
      fedilink
      English
      arrow-up
      84
      ·
      edit-2
      1 year ago

      The initial source (or at least the one linked to in the reddit post) is the vastly inferior microblogging version of xvideos though, so skipping reddit would have been even worse 🤷

        • VikingHippie@lemmy.wtf
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          I technically have an account, but I haven’t logged into it since a month or so after Musk started destroying it.

          The final straw was getting banned for a full week for “hate speech” just for pointing out that Bill Burr probably wouldn’t want to participate in a Tucker Carlson “special report” about how “humor isn’t allowed anymore”, nor give permission for clips of him to be included in a promo for it 🤦

        • Klear@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          Make it a screenshot from the xvideos microblog posted on reddit and then screenshotted again.

  • Ganbat@lemmyonline.com
    link
    fedilink
    English
    arrow-up
    55
    ·
    edit-2
    1 year ago

    Better than their in-house attempts to remove anti-piracy measures. The Steam release of Manhunt has had all of its bullshit triggered for over ten years now. It’s literally impossible to play without community patches.

    Edit: Lol, as it turns out, Silent’s discovery of this was triggered by the recent revelation of this about Manhunt!

      • Ganbat@lemmyonline.com
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        1 year ago

        Sad fact is, Rockstar doesn’t give a shit. They got busted using a cracked EXE in the Steam release, so they just tried to cover their asses by using an old EXE without SecuROM. I expect the same thing from this game before long.

        Couple lucky things for the players, though. First off, the Razor 1911 crack is still in the files, they just renamed it to testapp. Second, old RS games have a dedicated community that give way more of a shit about them than Rockstar ever will. Silent and Fire Head have both released major patches for Manhunt that not only get it running right, but fix a bunch of other broken shit that Rockstar never cared enough to deal with.

    • TWeaK@lemm.ee
      link
      fedilink
      English
      arrow-up
      35
      ·
      1 year ago

      It’s not really a crack, it’s the corporate activation script. But yeah, MS don’t care about sales anymore, they’re all about stealing your data.

      • pjhenry1216@kbin.social
        link
        fedilink
        arrow-up
        21
        ·
        1 year ago

        The information the OS collects is not worth more than keeping you in the ecosystem itself. That’s the more lucrative reasoning. Can’t easily sell other products if they’re not in Windows. The information collection is just gravy.

      • Daqu@feddit.de
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        They just want everyone to have Windows at home, so that it keeps being the “normal” OS for corporations. They make so much money… Windows+ CALs, Office, Exchange, Sharepoint, M365, Azure… it’s easier to keep paying them, than to change vendors.

        • rolaulten@startrek.website
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          So counter point. Active directory is a god send for managing endpoints, user accounts, endpoints, etc.

          No you don’t let windows act as a dns server outside the ad subdomain, no you don’t use windows to admin your root private ca, and for all you hold dear do not enable that God forsaken web server. But for what it does well, it’s the best solution out there.

    • ours@lemmy.film
      link
      fedilink
      English
      arrow-up
      26
      ·
      1 year ago

      Or Ubisoft. A colleague of mine was super hyped for Far Cry 2, both the collector’s edition but it wouldn’t start on his PC. He contacted Ubisoft support and they gave him an actual scene crack. There were other reported cases of Ubisoft support handing out scene cracks to go around their shitty DRM.

      “A” for effort for the support people in finding ways for customers to be happy and play the games they paid for. But a Steam release for a humongous corporation just straight up using the crack and releasing it as is, that’s a new low.

    • ɐɥO@lemmy.ohaa.xyzOP
      link
      fedilink
      English
      arrow-up
      31
      ·
      1 year ago

      cant even play their legitly purchased SINGLEPLAYER games without internet connection.
      I fucking hate rockstar

      • Infiltrated_ad8271@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        1 year ago

        Sometimes there is a trick that allows to play offline (I guess to bypass tags and restrictions), things like adding a line of text to a file, always a hassle and poorly documented.

        Btw, I feel like telling that I deleted my rockstar account quite a while ago, they asked and re-asked nonsense, waiting from weeks to over a month between email and email, and the worst thing is that sometimes they were in chinese. It took me more than half a year to delete that crap.

        • glibg10b@lemmy.ml
          link
          fedilink
          English
          arrow-up
          6
          ·
          1 year ago

          Sometimes there is a trick that allows to play offline (I guess to bypass tags and restrictions), things like adding a line of text to a file, always a hassle and poorly documented.

          Pirating the game is a lot easier. The people getting punished are the ones who give Rockstar their money

          • SternburgExport@feddit.de
            link
            fedilink
            English
            arrow-up
            2
            ·
            1 year ago

            I’m already angry enough that they don’t let me spawn certain vehicles in singleplayer but this is too much. Time to get a cracked version and uninstall that Rockstar Launcher crap.

    • merc@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      When you view or edit a text (.txt) file in a text editor like Notepad, you’re most often opening a file in ASCII encoding that uses the ASCII binary values for common letters, numbers and punctuation. The only values allowed in that kind of file are lowercase letters, uppercase letters, numbers and punctuation.

      You can also view or edit binary files, like executables (.exe), but you typically need a hex editor. If you tried to open a binary file in a plain text editor it wouldn’t know how to handle all the binary values that are not part of the standard ASCII set of letters, numbers and punctuation.

      Hex editors show the data in hexadecimal format. They convert the binary data to numbers from 0 to 15 where the numbers 10 to 15 are replaced by the letters A to F. Often to make it clear people are talking about the hex number they add “0x” in front of the number. So, 0 becomes 0x0, 9 becomes 0x9, 15 becomes 0xF, 16 becomes 0x10, and 255 becomes 0xFF. This is an efficient way for people to work with binary data because 16 is 24 or 222*2.

      Within binary files, there will still be a lot of sections that are in ASCII. For example, any error messages that have to be printed out for the user to see, like “this program cannot be operated in DOS mode”.

      Razor 1911 is an infamous cracker group that has been around for decades. They often “sign” the programs they crack by putting “Razor 1911” inside the files, in a way where you can see it if you open it with a hex editor, but so it doesn’t affect the program.

      So, what this is suggesting is that a program that Rockstar has released on Steam is not something they built themselves, but they’re actually distributing a cracked version that was released by Razor 1911.

  • tun@lemm.ee
    link
    fedilink
    English
    arrow-up
    13
    ·
    1 year ago

    It means cracker fixed the issue for the developer, right?

    • Ganbat@lemmyonline.com
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      It means the publisher was too lazy/greedy to remove their ancient DRM themselves and just nabbed the work someone else did, slapped Steam Stub on top and sold it.

  • astray@lemm.ee
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Or the crack was an in-house job and they are just using the in-house patch to get around it.