kurushimi@sh.itjust.works to AnarchyChess@sopuli.xyz · 5 days agoVroom vroomsh.itjust.worksimagemessage-square17fedilinkarrow-up1210
arrow-up1210imageVroom vroomsh.itjust.workskurushimi@sh.itjust.works to AnarchyChess@sopuli.xyz · 5 days agomessage-square17fedilink
minus-squareButteryMonkey@piefed.sociallinkfedilinkEnglisharrow-up3·5 days agoCoin flip: heads they both die, tails you flip a second coin and if heads, both go to the player who initiated the capture, tails they go to the other player.
minus-squareover_clox@lemmy.worldlinkfedilinkarrow-up3·5 days agoRandomness is forbidden in Chess, it’s all logical gameplay. If anything, to address this issue, I’d assign the Joker piece right in front of the King for both sides.
minus-squareatopi@piefed.blahaj.zonelinkfedilinkEnglisharrow-up3·4 days agojust use this simple formula: {sin({cos(t)*295732})*50381} where t is the time passed since the start of the game in seconds skilled players would just calculate this in their head and plan accordingly
Coin flip: heads they both die, tails you flip a second coin and if heads, both go to the player who initiated the capture, tails they go to the other player.
Randomness is forbidden in Chess, it’s all logical gameplay.
If anything, to address this issue, I’d assign the Joker piece right in front of the King for both sides.
just use this simple formula: {sin({cos(t)*295732})*50381} where t is the time passed since the start of the game in seconds
skilled players would just calculate this in their head and plan accordingly