I believe this was the artwork used for the 4th edition (2005) of Shadowrun but I’m no expert. Personally, I would’ve assumed it was from the 1990s, not 2000s. Either way, I think it’s a good representation of just how weird Shadowrun is.
Maybe it’ll be of interest for you that there is !shadowrun@sh.itjust.works
It’s too bad the last post on there was 8 months ago. There’s no way I can prop-up another community in an attempt to keep it active. I should probably sub to that community just in case though…
EDIT: Oh, you’re the one already attempting to prop-up that community! Nice work, I’ll sub for sure!
8 months? You don’t see https://piefed.zip/c/shadowrun/p/923206/the-hacking-problem-the-angry-gm ?
Well, I more wish it spinned up some day than manage to prop it up. I’m lacking regularity
TIL Shadowrun dwarves dress like 90’s rappers.
I’m confirming that’s SR4


This is SR4A

When did they move away from the skull logo? I expected the new logo on the SR4A version but I didn’t realize they’d already moved away from the skull logo in the original SR4.

Pretty sure it was when catalyst bought the franchise from FASA, so at the 4th
Yep, that was 4th edition. The first completely non FASA edition. I think the cover was very much meant to be reminiscent of the Shadowrun 1st edition cover. Different style of course, as the 1st Edition cover art was by Larry Elmore, and done in his style, but 4th edition, like 1st (and 2nd) edition both showed a group of runners in a dingy alleyway, mid action. The two covers look like two different artists takes on the same designers prompt.
Ah, ok. So it was intentionally trying to evoke the older artwork style. That makes a lot of sense, thanks for the clarification!
I don’t know that for sure, but it certainly feels that way to me
I spent way too much time hacking in the Genesis game.
Did you ever play the SNES version? How would you describe the differences between the SNES and Gensis games? I know they’re totally different but I never played either.
The Genesis game is an open world RPG. On the streets of Seattle, the gun fights are real-time and difficult. It’s really easy to die, and the odd pace of combat was difficult for me to pick up. You do jobs for fixers to earn money and move the plot along. The story is decent, but I don’t remember much about the characters. For me, all the fun was in the hacking - real-time, where your abilities are on cooldowns. Steal data, sell data, buy better hardware/software, hack servers with more ice, repeat. Oh, and the art’s neat. I only rented the SNES game, and I don’t remember nearly as much about that. I think it’s more of a traditional RPG, with more focus on puzzle solving and story. Everyone says the SNES story/characters are better. No hacking game, though, or not much of one.





