alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square64fedilinkarrow-up1223
arrow-up1223external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square64fedilink
minus-squareYesButActuallyMaybe@lemmy.calinkfedilinkEnglisharrow-up11·18 hours agoNintendo had a Hotline… I called them once because I got stuck in donkey kong country. (The guy was like ‘at the first ledge just drop straight, there’s a hidden cannon that lets you skip the level’)
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up4·16 hours agoThat’s frustrating. How were you meant to find that?
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up1·7 hours agoSure, but it sounds like every player would need to fall in the same hole or they couldn’t progress. I’m sure they managed, but that’s not a great design.
minus-squareDultas@lemmy.worldlinkfedilinkEnglisharrow-up2·4 hours agoI think that was a shortcut. Not the only way to beat the level.
Nintendo had a Hotline… I called them once because I got stuck in donkey kong country. (The guy was like ‘at the first ledge just drop straight, there’s a hidden cannon that lets you skip the level’)
That’s frustrating. How were you meant to find that?
Accidentally fall down?
Sure, but it sounds like every player would need to fall in the same hole or they couldn’t progress.
I’m sure they managed, but that’s not a great design.
I think that was a shortcut. Not the only way to beat the level.