• vividspecter@aussie.zone
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      2 days ago

      The Frame supports foveated rendering so that will help reduce the requirements a bit. Additionally, while the game looks impressive, it’s mostly corridors and the like so it’s not doing a huge amount of GPU work.

      • Svinhufvud@sopuli.xyz
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        1 day ago

        I might be remembering incorrectly, but didn’t the Frame support foviated streaming not rendering? As in, isn’t foviated rendering a game specific thing, not a headset specific thing?

        • Zamundaaa@discuss.tchncs.de
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          1 day ago

          The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

          I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).

    • AeonFelis@lemmy.world
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      1 day ago

      I played it on a 2060. Low graphics settings, yes, but it was playable. As far as I can see Valve didn’t say what graphics settings they used.

      • Bubs@lemmy.zip
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        1 day ago

        I managed to play it half decently on a 1050ti lol. I would say about 60-75% ran at good framerates.

    • Sir_Kevin@lemmy.dbzer0.com
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      2 days ago

      It can!? Like standalone? That’s crazy impressive! I’m buying one regardless but if it’s that powerful it’s exceeding my expectations.

    • Grass@sh.itjust.works
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      2 days ago

      alyx can run on bricks I swear. well not really but if the gpu has 8gb vram I’m almost certain even the slowest of them will work. anything that can be baked is, and it looks excellent.