Skyrim is shit btw. Oblivion forever (oblivion is worse than Morrowind, but Oblivion was my entrance to the games so I love it)
Skyrim is shit btw. Oblivion forever (oblivion is worse than Morrowind, but Oblivion was my entrance to the games so I love it)
Roleplaying in Skyrim is a skill issue
My favorite Skyrim RPG build is that of the ambitious Vampire Hunter, the victim of vampire nobles who killed his family; he swore eternal vengeance against all rich vamps
He crosses the border to join the Dawnguard before the main quest sidelines him. In his eyes every quest is simply an opportunity to acquire another weapon to destroy his vampiric enemies
He joins the Companions to improve his combat skills and jumps at the chance to become a Werewolf for obvious reasons
He travels to Winterhold College to learn spells that counter the art of Lifedrain
He searches for Words of Power because “If it can bring down Dragons, it can bring down Vampires”
At his lowest moment he forsakes his ideals and seeks the aid of the Daedric Princes, acquiring dark weapons and darker powers
But then, He stumbles upon the mysteries of the Dwemer and impressed by the mechanical power on display, he realizes it’s not demonic magic he needs, but Knowledge, he learns everything there is to know about Dwemer technology, gets himself some poisoned exploding Dwemer bolts and a Dwemer Crossbow and becomes the stealth archer he was born to be
I’ve found that Skyrim is good for roleplaying if you only use diagetic fast travel (wagons, boats) and you pretend you have no idea where any of the particular quests and items are.
Walking town to town collecting odd jobs, sleeping in inns by the road and collecting rumours as an adventurer is neat.
I had a blast doing a playthrough as Rincewind from Discworld.
Skyrim seems like the kind of place he would turn up.
That’s a satisfying-looking character. I’ve never seen the wizard hat, cape, or Dwemer bot before, are those mods?
Yes. So is the quarterstaff. I think the robe was, too; that mod added unenchanted variants of various robes from the base game, including a heavy armor variant of the Vigilant of Stendarr robes. That’s what I’m wearing there; it was basically a 2H maces build with wiz[z]ard aesthetics.
Lmao
EDIT: it’s funny to me given the context of this whole thread.
Raw-dogging vanilla Skyrim is kind of like fornicating with a cheese grater. It’s fun once.
You gotta explain to me how the cheese grater thing would be fun even once
I mean I can do that, I’d just much rather do it in a game that is focused on helping me have that experience rather than Skyrim. Much like how I can reskin D&D to be a TTRPG for political intrigue and diplomacy, but I’d much rather just play a system that encourages that, instead of one where the focus is on something else entirely.
The challenge just makes it more spicy and helps build more self-confidence in one’s own imagination
If you enjoy it all the more power to you. I just prefer playing systems that encourage the style of play I want, rather than wrangling some vacuus monster into a shape somewhat resembling what I’d like.
edit: Like what Certified Sinonist says - You can do that with basically every game you play
Yeah it’s definitely not for everyone
Can’t say I agree with that idea, most games simply don’t have the worldbuilding and lore to support in-depth roleplaying like the kind I described, every iteration and build I play is canon-friendly and supported by the cumulative lore of the series, otherwise there’s no narrative heft or consistency to the internal logic of the character and it becomes arbitrary daydreaming
Wether you follow lore or not isn’t really what I mean when I speak about the RPG as a system. The limitations you give yourself are artificial and self-imposed, you’re working around the system, not with it. The game isn’t doing the work for you, the game isn’t reacting to you being a vampire hunter outside of the vampire hunter dlc, where you will always be a vampire or vampire hunter, depending on what you choose.
I can role play in Crusader Kings, but I wouldn’t say thats a good RPG system either.
As long as the system allows the role-playing to be lore-consistent and character variety compelling, then my criteria for ‘good’ has been fulfilled. Obviously that’s not my criteria for a “GREAT” RPG, but “good enough” can, under a lot of conditions, have a quality all it’s own