I’ve seen footage of wide open areas in the game, but I don’t know if that footage is misleading or not. The game has a menu-based map, so does that mean each area is small and linear like the bog section in the demo? Or are you able to explore and find new areas on your own? How does the structure of the game compare to the structure of FF7 Remake?

  • sub_o@beehaw.org
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    1 year ago

    I’ve played like 7 hours of the game, it’s pretty linear. Feels like FFX I don’t think you should go in expecting it like The Witcher or Dragon’s Dogma (maybe Dragon’s Dogma but with the very empty stretch being cut out)

    So far I’ve visited 3 areas. The first one is a tutorial area, short. The second one is more corridor-y, but longer, with more enemy encounters. The third one is wider, less corridor, there’s a ‘town’ in the middle that’s so far only for story beats.

    All those areas are ‘dungeons’ to be honest. At this moment, I can’t just select and visit those areas, but the game provides you with ability to replay those sections.

    But again, all the sidequests i’ve done are tutorial sidequests, the game hasn’t opened up yet.

  • Addfwyn@lemmy.ml
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    1 year ago

    I can only speak to the portions of the game I have played so far ( I just finished Main Mission 13, maybe 5-6 hours in total) but it’s very linear so far. Each area is basically a straight path you follow, I honestly haven’t even found many places where you can diverge from the path just for extra treasure or the like.

    It could very well open up more later on like XIII did, but it’s not open at all so far. There is a side quest system that could definitely lend itself to more of an open-world exploration feeling. I only have seen two sidequests that are given to you when that system is first introduced, so I can’t speak as to how common they are yet.

    • kembik@lemm.ee
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      1 year ago

      Of what you’ve seen so far, what % of your time with the game is gameplay vs story/cutscene?

      • Addfwyn@lemmy.ml
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        1 year ago

        30/70 maybe? The pacing has actually felt totally fine, I don’t think there has been any moments where I felt the cutscenes were dragging out too long or dungeon sections went on for too long.

      • dormedas@lemmy.dormedas.com
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        1 year ago

        Cutscenes are definitely very prominent so far. I’d say like 70/30 or 60/40 gameplay cutscene. I think there’s more gameplay than cutscene but it’s still a lot of cutscene so far.

  • Tamlyn@feddit.de
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    1 year ago

    I think it’s even more linear than FF7 Remake and that shouldn’t be possible. We all haven’t finished the game yet, but there is not much Profi in running arround mich because lot of future paths are blocked and you don’t find much items. There are a not much uninteresting side missions and the main story that is quite linear. The story is quite interesting and imersive, so the game is designed to follow the build path for an impressive experience, but if you want a game that gives you freedom, then FF16 is the wrong game. Start of the game hast 70/30 Story, gameplay, but it get less the further you get into it, but you will always be interrupted because of this imersive story that is in my opinion perfectly included.

  • misterturbo@lemmy.world
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    1 year ago

    it’s extremely linear without between area traversal. that said, with 6 hours in the game now, it’s pretty amazing on a polish and technical level. Probably the best I’ve seen yet on the PS5. I think we’re just now starting to see what this generation of PS is capable of.