The new remake of

Star Fox

Star Fox 64

Star Fox Zero is looking pretty good!

  • gingerbrat [she/her]@hexbear.net
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    16 days ago

    Just recently started playing Esoteric Ebb and it is so much fun. So far it’s Disco Elysium only in the sense of “the people who made it loved disco” but it’s still political, it is thus far a lot more direct at calling out when you’re being racist, and I’m having the giggles of death every time you get to ask who people will vote for in the election.

  • Dort_Owl [they/them, any]@hexbear.net
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    16 days ago

    Too busy to play many games at the moment, but I have enjoyed pirating Tomodachi life. It is very, very silly. I made a photorealistic weevil and it fell in love with a goblin I made

    Also on the topic of that Star Fox remake I can’t stop giggling at this side profile

  • Zedd @lemmy.dbzer0.com
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    16 days ago

    Finally picked up slay the spire 2 and windrose this week.

    Slay the spire is great when I’m sitting on my couch watching YouTube.

    Windrose: I’m enjoying the base building, but the combat sucks. After the 300th time I was killed by a pig, I gave up and dropped enemy HP and damage to 20%. I do not understand how it would even be possible to get through the first mission on normal mode without dieing. Same with naval combat. There’s no confidence building. Everything kills you, over and over. Stumble on a Dodo nest? 4 of them show up, hit you twice, and you die. Need to sail somewhere, 3 ships in your way destroy you. Need to rescue crew so you can actually sail in a pirate game, 4+ guards on each crew location, no sneak mechanic, and 2 hits before you die. I spent hours upgrading my gear, groups of pigs still killed me at least once every time I encountered them. Even once I set it to easy mode, if there are more than 4 enemies, I have to set up a respawn point before engaging, and leyroy Jenkins it. Yesterday, after 20ish hours of gameplay I finally made it to Tortuga, only to find out that there’s no way to sell anything there. So it’s currently a house building/decorating game with a pirate theme. I’m hoping now that I’ve slogged through the tutorial, the combat will get better, but considering most of the videos I’ve seen on it are building tutorials, I don’t know if that will be the case.

    • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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      16 days ago

      Hot take, all survival games are basically the same Unreal 5 slop with the same shitty combat and janky code that barely holds everything together. Except for Don’t Starve, that gets a pass.

      • Zedd @lemmy.dbzer0.com
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        16 days ago

        That’s my favorite part about planet crafter. They didn’t bother with the shitty combat. I thought windrose was a pirate game with base building, and am a little disappointed that it’s the other way around. I am the shittiest pirate, but I have a giant stone fortress. I don’t even know if your base can be attacked; if it can, mine will not fall.

    • Crucible [he/him, comrade/them]@hexbear.net
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      16 days ago

      People have been so desperate for the Assassin’s Creed ship combat in something other than AC that they went absolutely bonkers over Windrose despite it being very firmly in the incomplete/early access category. I tried it out and had the same combat experience til I was sitting at the computer going, ‘You know not everything has to be fucking Dark Souls combat’ like a Yahtzee review

      Maybe in a year it’ll be tidied up but survival games in EA who get a lot of success right off the top usually end up bloated messes constantly changing meta things instead of completing what they set out to make

      • Zedd @lemmy.dbzer0.com
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        16 days ago

        Yeah. Everything I read said “ZOMG, this is the pirate game we’ve been waiting for for the last decade! It’s amazing!” No. A pirate game where you can only swim for 15 seconds before you die, where you lose every naval battle, where a bird that humans made extinct because it was so underpowered kills you is not the pirate fantasy I was waiting for.

        The build system is great. I wish I could do 1/50th of the customization on my ship that I can on my house. Really, setting up a pirate cove should be end game, not the first thing you do.

        • Crucible [he/him, comrade/them]@hexbear.net
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          16 days ago

          Great point, it’s wild that you can build an island spanning castle pretty fast but you can’t even get a bedroom on your ship. I’d like to be turning the ship into a mobile base so that going ashore is in the action loop instead of just being a bleedin’ land lubber who gets on the ship just sometimes

  • chgxvjh [he/him, comrade/them]@hexbear.net
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    16 days ago

    I played Save the World to find out what Apple means by

    The app includes content that target people from a specific race, culture, government, corporation, or other real entity as the enemies in the context of the game. Specifically, the app concept is killing wealthy individuals on Earth.

  • EveningCicada [he/him, they/them]@hexbear.net
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    16 days ago

    I’ve been on a Baldur’s Gate 3 binge lately. Experimented with crazy build ideas in the endgame, and among other things I made a monk that could traverse over 500m in one round (for reference, standard move speed is 9m/round)

    • gingerbrat [she/her]@hexbear.net
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      16 days ago

      I’ve been watching a lot of different videos on OP builds and weird techniques lately, I’d love to hear what you got up to! What’s the wildest thing you came up with?

      • EveningCicada [he/him, they/them]@hexbear.net
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        16 days ago

        I enjoy figuring things out by myself (I do use the wiki now though) so I haven’t been watching how others play, but I did hear from somewhere that “Enlarge” on an Owlbear druid makes jumping on enemies from a height very powerful. I’m just starting out an honour mode run, where later I’m planning to

        spoiler

        Get 3 druids jumping on the Adamantine Golem from high up, which should in theory be enough to kill it in one round. I did that with a single druid on tactician difficulty and it did 150 damage

        Early game I’ve been abusing Warlocks with the Darkness spell and Devil’s Sight. It’s a really good combo where most archers will just give up and stand passively, while melee enemies have to fight with disadvantage and I with advantage. The Shadow Blade spell is also very strong on a Warlock, dealing more damage than even two-handed weapons (2d8 and at higher level 4d8) .

        Another mechanic I’m gonna abuse is Warding Bond, which I didn’t initially like until I found out you can have an expendable character cast it on a party member then send them back to camp, and the buff will still be in effect. It’s a bit evil from an RP perspective, but hey I’m playing as Astarion this time around so moral flexibility is in character.

        • batsforpeace [any, any]@hexbear.net
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          16 days ago

          I saw in one video that the falling damage strat also works well using earth elementals, they’re heavy and can warp themselves (or someone can use telekinesis to move them) to a high position, personally I think using owlbears is cooler though, my good playthrough was with a druid but having an all druid party is something I thought about at the time, would have been cool to use the various animal shapes depending on the fight, apparently the dino shape got stronger after a patch, not having a cleric in a party is a bit of a pain though

          I tried a ‘darkness immune party’ thing in my evil playthrough but it was tricky to utilize all the time and didn’t have a warlock in the party, it was a very upfront melee heavy group, main character was a lolth cleric/ranger for the spider companion rp flavor

          • EveningCicada [he/him, they/them]@hexbear.net
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            16 days ago

            Yeah if you’re mostly melee and don’t have any blindness immunity items yet then darkness is far more double edged. It can still be useful in many tough fights to have your people end their turn inside darkness just to avoid getting bombarded by ranged attacks.

            I found that it trivializes so many encounters in the early game that I can hardly imagine going without it in act 1 anymore.

            What do you need a cleric for?

            • batsforpeace [any, any]@hexbear.net
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              16 days ago

              oh ok that’s a neat one lol, didn’t think of using it as a defense when lacking blindness immunity, btw casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity, probably won’t be able to cast ranged spells?

              I like all the utility things a cleric has access to like remove curse, turn undead, guidance, create water, enhance ability (for honor mode), none of it is really essential but makes some encounters easier, there’s also a lot of radiant orb and reverberation debuff gear out there that fits a cleric with spirit guardians, makes act 2 easier for sure with all the undead, I guess it’s also because I never had a Wizard in the party

              • EveningCicada [he/him, they/them]@hexbear.net
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                16 days ago

                casting fog or darkness on the act 2 end boss probably makes it easier if some of the party has immunity

                Exactly what I’ve been thinking! I really hope it doesn’t have some hidden immunity to it or it could end up a sketchy fight, especially when it has legendary actions.

                Druids also get create water, guidance, and Heroes Feast, so maybe you’re not missing out much apart from a dedicated healer. Also, they can get Water Myrmidons; the best summon imo. My plan for reverberation is to get a Circle of the Stars Druid for radiant damage on bonus action.

    • Robert_Kennedy_Jr [xe/xem, xey/xem]@hexbear.net
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      16 days ago

      I had an awful time with Vortex when it first came out and I’m pretty reticent to try the collections because of it. Did put together a modded SV for me and a friend that’s never played it eith SVE, Ridge side and some QoL picks though. Was sorta wondering about the fantasy class one but thought it was maybe too far from the base game for my friends first go.

  • Demifriend [she/her]@hexbear.net
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    16 days ago

    I like the new Star Fox designs tbh but I’m also not really a fan of the series, I’ve only played the SNES one. It is making me want to finally go play some of the others at least. I don’t care for Slippy though, his eyes look wrong and it freaks me out. Too human-like I think.

    Anyways as for what I’ve been up to, I’m playing Sonic Mania. I did a first playthrough already and now I’m doing a second one to get the real ending. I’ve already got all the Chaos Emeralds so now it’s just getting through the levels again. It’s a pretty great game! I like the remixed versions of old levels, the new zones are cool, and the bosses are all pretty creative and mostly fun. I think the game is a little too easy but I’ve also been playing a lot of 16-bit Sonic lately so maybe I’m just getting better at these games.

    I did end up starting Drakengard as well. I’ve played about 5 hours so far and to be honest it isn’t fun lol. It’s not terrible I suppose but I can’t say I’m enjoying it very much. I’m gonna stick with it though to see if the story goes anywhere.

  • Keld [he/him, any]@hexbear.net
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    16 days ago

    Total war Pharaoh still. I played Tausret for a bit just to try out a faction with good troops. They make a whole thing out of her being a woman, have loading screen blurbs about her relating to Hatshepsut, recommend you pick the Hatshepsut tradition, and lets you dress her as Isis.
    And it annoys me because she’s “Beloved by Amun” and has no synergy with Hatshepsut, all her stuff synergises with Khufu and she starts next to the ruins of Akenhaten! She is just given the Isis relation because she’s a woman! She’s just recommended to go Hatshepsut because she’s a lady! But she doesn’t need trade routes because she literally gets the most resources! That’s her whole thing!

    Women get to be Amun too! Or at least Amunet!

  • RondoRevolution [any, comrade/them]@hexbear.net
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    16 days ago

    I’m still on Stellaris, this game is truly addicting. I have now 110 hours into the game and the empire I posted before on the previous Sunday thread was too fucked up by the war with the Awakened Empire I was forced to fight and my economy never recovered because I didn’t have enough pops to generate resources. I ended up in third place (below 2 Awakened Empires and above 1 Fallen Empire) and the game ended while I was in the middle of a war with The Chosen. I could continue, but I wanted to start over with a different empire anyway. I can’t wait for the Nomad DLC, cause I want to do a Space Pirate empire with it.

    For now I’m doing a Worker Cooperative empire of cute gecko people that is sort of inspired by China.

    Details if you're interested:

    This is the empire, called Sociedade Cooperativa de Nexural, in english Cooperative Society of Nexural. Its Civics are Workers Coop + Free Traders, its Ethics are Igualitarian + Fanatic Xenophile and it’s a Ring World empire.

    The species is name Raxaris, plural is Raxari and adjective is Raxarianos, in english would be Raxarians. The empire adjective is Nexuralianos, in english would be Nexuralians. And their biography reads:

    “The Nexuralians are a resilient people that freed themselves from the shackles of capitalism long ago. With the death of their liberator and first leader, Raox Du’Zeng, their society, through multiple erros and successes, now utilizes the so-called “Market Socialism” to conduct the empire into a new path, where exploration is not the rule, where everyone can be free.”

    Their leader is a woman called Fati’Nuah. Her title is Receptáculo do Povo, in english Vessel of the People. Her biography reads:

    “First leader of her people to reach the stars, she now seeks to develop the Nexuralian empire through the immortal science of the proletariat. The people already calling for what is now known as Fati’Nuah Thought, a series of political theories truly sovereign against the capitalist empires that threatens them.”

    Objective:

    “Past experiences showed our mistake in interfering with other nations, we won’t make the same mistake against the other empires of the galaxy. The plan for the advanced socialism of 2400 is our main objective. Until then we will be pacific and impartial whenever we can. In 2400, our people being truly prosperous and with their quality of life elevated, we will finally turn internationalists again, and will export the revolution through liberation wars so that the people of the galaxy can choose their own path freed from the shackles of capitalism. Until then, commerce flows as always.”

    Self-imposed restrictions:

    • No conquest wars
    • No forced subjugation
    • No genocide/ethnic cleansing
    • Neutrality in other empires wars (except defense of allies)
    • Priority to diplomatic economy

    Almost forgot: I have upped the difficulty too, previously I was on Captain, 800 stars, 2 Arm Spiral galaxy, everything else default. Now I’m on Commodore, 800 stars, 4 Arm Spiral galaxy, 1.5x Crisis, 2275 Mid-Game and AI Scalling set to Mid-Game.

    Here’s what the empire is looking like right now:

    So far in this run I have tried to expand quickly but I’ll kind of have to build tall instead of wide, and have managed to expand quite a bit, but there is a bunch of empires really close, so unfortunately I couldn’t expand as much as I wanted. I have already started having good relations with two of the four empires I’m bordering and have already set up two branch offices, one in each. I have also found out another MegaCorp empire, but they are capitalists so I worsened our relations to declare rivalry against them and got a bit more Influence that was crucial to expand.

    Outside Stellaris I have started playing Pokérogue again, I forgot how good this game is, and I have been wanting to play Warhammer 40K: Mechanicus (obligatory Children of the Omnissiah), I tried to play it twice before, but both times something else happened and I had to stop playing so I hope this time I actually get to play more than a couple hours of it because I remember liking the game.

    • 9to5 [any, comrade/them]@hexbear.net
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      15 days ago

      I enjoy reading your Stellaris overviews. If you ever tire of the basegames systems there is a metric fuckton and I mean a fuckton of mods in the steam workshop just a click away. I myself mostly play with some cosmetic and quality of life mods though but there are many big transformative mods like Gigastructural Engineering.

      The Nomads Expansion drops on the 15th of June btw here is a thread on it https://hexbear.net/comment/7160378

      • RondoRevolution [any, comrade/them]@hexbear.net
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        15 days ago

        Thanks comrade kris-love, it’s great to know you enjoy them bloomer

        I have looked in the Steam Workshop and searched about some mods already, but I’m not using any mod that adds content yet since I still have a lot of the game to experience. Right now I’m only using some QOL and visual mods, I have the game on GOG so I can’t download them from Steam and use so I started uploading to the Paradox mods site the ones I wanted to use since they weren’t available there for the current version of the game, here’s my profile with the mods I uploaded there if you or anyone else is interested.

        I’ll take a look into the thread, thanks for linking it.