I like the oppressive atmosphere, tension and the use of stealth. Interesting to see what kind of reviews the game will get, at least there is lots of hype.

  • Annoyed_🦀 @lemmy.zip
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    7 hours ago

    Oookay this looks…bland. I swear they can show something better like with cool gadget and stuff but this is just walk and sneak, like basically other open world AAA games. Imagine back when Monster Hunter World got announced they show us the opening instead of the first hunt 💀

  • BlameTheAntifa@piefed.social
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    11 hours ago

    They slipped malware in at the last minute. They thought nobody would notice after they had their preorder money.

    Please don’t support this game or its publisher.

  • themoken@startrek.website
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    14 hours ago

    I haven’t watched a single trailer for this, but I’m hyped solely because IOI did great things with Hitman, and being a (movie) spy is similar except your objectives aren’t always assassination.

    Couldn’t really care less about the Bond angle, but since it’s a reboot of his story, don’t really think that matters much.

    • plateee@piefed.social
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      11 hours ago

      I’m a huge fan of the Hitman series, and I’m hopeful for 007… But part of what makes human Hitman so fun is dressing up like a clown, bringing a fish to Paris, and knocking everyone at a hoity toity fashion show the fuck out.

      I’m not sure that play style is very “Bond-ish”, but if they allow it, I’m game.

      • themoken@startrek.website
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        11 hours ago

        If there isn’t a ton of play style variety like Hitman then it will suck. Play your way is the fun part. I’m a SASO type player and that fits into a more realistic sim but Bond also goes loud and wacky a lot in the movies too.

          • themoken@startrek.website
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            9 hours ago

            Hitman wasn’t really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I’m not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.

            • ReasonablyStressed@beehaw.org
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              2 minutes ago

              Freelancer made it a roguelike.

              It was always a sandbox, the levels were always meant to be replayed with different approaches, mastering the level, the routes, npc/item locations.

              Not the case with 007, from what I heard. For a comparison: imagine every level would play out like a Mads Mikkelsen mission they’ve recently added - you can choose your approach, but there’s more railroading.

              This video covers the hands on demo developers were letting people play: https://youtu.be/uRFrrVRnZlI